Merge branch 'general-devel' of https://github.com/Pryaxis/TShock into general-devel

This commit is contained in:
Chris 2020-05-20 18:00:51 +09:30
commit 208afe9a7e
8 changed files with 32 additions and 9 deletions

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@ -77,6 +77,15 @@
"code",
"doc"
]
},
{
"login": "Retrograde-i486",
"name": "Retrograde-i486",
"avatar_url": "https://avatars1.githubusercontent.com/u/65242258?v=4",
"profile": "https://github.com/Retrograde-i486",
"contributions": [
"code"
]
}
],
"contributorsPerLine": 7,

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@ -2,9 +2,10 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming changes
## TShock 4.4.0 (Pre-release 4)
* Debug logging now provides ConsoleDebug and ILog has been updated to support the concept of debug logs. Debug logs are now controlled by `config.json` instead of by preprocessor debug flag. (@hakusaro)
* Removed `/confuse` command and Terraria player data resync from @Zidonuke. (@hakusaro)
* Attempted to fix the player desync issue by changing `LastNetPosition` logic and disabling a check in Bouncer that would normally reject player update packets from players. (@QuiCM, @hakusaro)
## TShock 4.4.0 (Pre-release 3)
* Fixed `/worldmode` command to correctly target world mode. (@Ristellise)

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@ -264,6 +264,9 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
<td align="center"><a href="http://www.nathaneaston.com/"><img src="https://avatars2.githubusercontent.com/u/10368650?v=4" width="100px;" alt=""/><br /><sub><b>Nathan Easton</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=ndragon798" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Ristellise"><img src="https://avatars2.githubusercontent.com/u/7894419?v=4" width="100px;" alt=""/><br /><sub><b>Shinon</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Tests">⚠️</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Retrograde-i486"><img src="https://avatars1.githubusercontent.com/u/65242258?v=4" width="100px;" alt=""/><br /><sub><b>Retrograde-i486</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Retrograde-i486" title="Code">💻</a></td>
</tr>
</table>
<!-- markdownlint-enable -->

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@ -80,6 +80,9 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
<td align="center"><a href="http://www.nathaneaston.com/"><img src="https://avatars2.githubusercontent.com/u/10368650?v=4" width="100px;" alt=""/><br /><sub><b>Nathan Easton</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=ndragon798" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Ristellise"><img src="https://avatars2.githubusercontent.com/u/7894419?v=4" width="100px;" alt=""/><br /><sub><b>Shinon</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Tests">⚠️</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Retrograde-i486"><img src="https://avatars1.githubusercontent.com/u/65242258?v=4" width="100px;" alt=""/><br /><sub><b>Retrograde-i486</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Retrograde-i486" title="Code">💻</a></td>
</tr>
</table>
<!-- markdownlint-enable -->

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@ -122,9 +122,9 @@ namespace TShockAPI
if (args.Player.LastNetPosition == Vector2.Zero)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (last network position) {0}", args.Player.Name);
args.Handled = true;
return;
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate *would have rejected* from (last network position zero) {0}", args.Player.Name);
// args.Handled = true;
// return;
}
if (!pos.Equals(args.Player.LastNetPosition))
@ -184,6 +184,7 @@ namespace TShockAPI
}
}
args.Player.LastNetPosition = pos;
return;
}

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@ -5012,7 +5012,7 @@ namespace TShockAPI
args.Player.SendSuccessMessage("Your new account has been verified, and the {0}setup system has been turned off.", Specifier);
args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
args.Player.SendSuccessMessage("The setup system will remain disabled as long as a superadmin exists (even if you delete setup.lock).");
args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on GitHub! -- https://tshock.co/");
args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "setup.lock"));
File.Delete(Path.Combine(TShock.SavePath, "setup-code.txt"));

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@ -211,8 +211,11 @@ namespace TShockAPI
/// <param name="message">The message to be written.</param>
public void ConsoleDebug(string message)
{
Console.WriteLine("Debug: " + message);
Write(message, TraceLevel.Verbose);
if (TShock.Config.DebugLogs)
{
Console.WriteLine("Debug: " + message);
Write(message, TraceLevel.Verbose);
}
}
/// <summary>

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@ -178,8 +178,11 @@ namespace TShockAPI
/// <param name="message">The message to be written.</param>
public void ConsoleDebug(string message)
{
Console.WriteLine("Debug: " + message);
Write(message, TraceLevel.Verbose);
if (TShock.Config.DebugLogs)
{
Console.WriteLine("Debug: " + message);
Write(message, TraceLevel.Verbose);
}
}
/// <summary>