Fixed a potential issue surrounding silent kicks

This should resolve any issues where a player being kicked prior to join
has a mesasge sent to chat. If not, then the method calling the
ForceKick function isn't specifying that it should be silent.
This commit is contained in:
Lucas Nicodemus 2012-05-24 10:20:41 -06:00
parent 08d06c023e
commit 2169d455af

View file

@ -588,10 +588,13 @@ namespace TShockAPI
player.Disconnect(string.Format("Kicked: {0}", reason));
Log.ConsoleInfo(string.Format("Kicked {0} for : {1}", playerName, reason));
string verb = force ? "force " : "";
if (string.IsNullOrWhiteSpace(adminUserName))
Broadcast(string.Format("{0} was {1}kicked for {2}", playerName, verb, reason.ToLower()));
else
Broadcast(string.Format("{0} {1}kicked {2} for {3}", adminUserName, verb, playerName, reason.ToLower()));
if (!silent)
{
if (string.IsNullOrWhiteSpace(adminUserName))
Broadcast(string.Format("{0} was {1}kicked for {2}", playerName, verb, reason.ToLower()));
else
Broadcast(string.Format("{0} {1}kicked {2} for {3}", adminUserName, verb, playerName, reason.ToLower()));
}
return true;
}
return false;