allow explosives to break tiles

This commit is contained in:
k0rd 2013-09-30 04:46:32 -04:00
parent 6185559c6a
commit 2185b18705

View file

@ -1796,32 +1796,34 @@ namespace TShockAPI
if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type)) if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
{ {
// If the tile is an axe tile and they aren't selecting an axe, they're hacking. // If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[Main.tile[tileX, tileY].type] && selectedItem.axe == 0) if (Main.tileAxe[Main.tile[tileX, tileY].type] && (selectedItem.axe == 0 && selectedItem.explosive == 0))
{ {
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking. // If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
else if (Main.tileHammer[Main.tile[tileX, tileY].type] && selectedItem.hammer == 0) else if (Main.tileHammer[Main.tile[tileX, tileY].type] && (selectedItem.hammer == 0 && selectedItem.explosive == 0))
{ {
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking. // If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && selectedItem.pick == 0) else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && (selectedItem.pick == 0 && selectedItem.explosive == 0))
{ {
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
} }
else if (action == EditAction.KillWall) else if (action == EditAction.KillWall)
{ {
// If they aren't selecting an hammer, they're hacking. // If they aren't selecting an hammer, they're hacking.
if (selectedItem.hammer == 0) if (selectedItem.hammer == 0 && selectedItem.explosive == 0)
{ {
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
} }
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall) else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
{ {