Removed XNA dependencies
This commit is contained in:
parent
8bb8114223
commit
21ac8a4a0e
16 changed files with 72 additions and 68 deletions
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@ -18,14 +18,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TShockAPI.DB;
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using Region = TShockAPI.DB.Region;
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namespace TShockAPI
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{
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@ -916,7 +917,7 @@ namespace TShockAPI
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int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
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penis57 *= 0x10;
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int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
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Vector2 vector = new Vector2(penis57, penis58);
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PointF vector = new PointF(penis57, penis58);
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float speedX = Main.rand.Next(-100, 0x65);
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float speedY = Main.rand.Next(200) + 100;
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float penis61 = (float)Math.Sqrt(((speedX * speedX) + (speedY * speedY)));
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@ -1325,7 +1326,7 @@ namespace TShockAPI
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{
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string warpName = String.Join(" ", args.Parameters);
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var warp = TShock.Warps.FindWarp(warpName);
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if (warp.WarpPos != Vector2.Zero)
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if (warp.WarpPos != PointF.Empty)
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{
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if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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@ -1716,7 +1717,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count > 1)
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{
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if (!args.Player.TempPoints.Any(p => p == Point.Zero))
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if (!args.Player.TempPoints.Any(p => p == PointF.Empty))
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{
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
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@ -1726,8 +1727,8 @@ namespace TShockAPI
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if (TShock.Regions.AddRegion(x, y, width, height, regionName, Main.worldID.ToString()))
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{
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args.Player.TempPoints[0] = Point.Zero;
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args.Player.TempPoints[1] = Point.Zero;
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args.Player.TempPoints[0] = Point.Empty;
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args.Player.TempPoints[1] = Point.Empty;
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args.Player.SendMessage("Set region " + regionName, Color.Yellow);
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}
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else
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@ -1786,8 +1787,8 @@ namespace TShockAPI
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}
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case "clear":
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{
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args.Player.TempPoints[0] = Point.Zero;
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args.Player.TempPoints[1] = Point.Zero;
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args.Player.TempPoints[0] = Point.Empty;
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args.Player.TempPoints[1] = Point.Empty;
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args.Player.SendMessage("Cleared temp area", Color.Yellow);
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args.Player.AwaitingTempPoint = 0;
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break;
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@ -20,10 +20,10 @@ using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using Microsoft.Xna.Framework;
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using MySql.Data.MySqlClient;
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using Terraria;
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@ -88,22 +88,28 @@ namespace TShockAPI.DB
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while (reader.Read() && reader.NodeType != XmlNodeType.Text) ;
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int t = 0;
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switch (name)
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{
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case "RegionName":
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region.Name = reader.Value;
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break;
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case "Point1X":
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int.TryParse(reader.Value, out rect.X);
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int.TryParse(reader.Value, out t);
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rect.X = t;
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break;
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case "Point1Y":
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int.TryParse(reader.Value, out rect.Y);
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int.TryParse(reader.Value, out t);
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rect.Y = t;
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break;
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case "Point2X":
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int.TryParse(reader.Value, out rect.Width);
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int.TryParse(reader.Value, out t);
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rect.Width = t;
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break;
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case "Point2Y":
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int.TryParse(reader.Value, out rect.Height);
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int.TryParse(reader.Value, out t);
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rect.Height = t;
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break;
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case "Protected":
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region.DisableBuild = reader.Value.ToLower().Equals("true");
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@ -175,7 +181,7 @@ namespace TShockAPI.DB
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string mergedids = reader.Get<string>("UserIds");
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string name = reader.Get<string>("RegionName");
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string[] splitids = mergedids.Split(new [] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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string[] splitids = mergedids.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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Region r = new Region(new Rectangle(X1, Y1, width, height), name, Protected != 0, Main.worldID.ToString());
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@ -370,13 +376,13 @@ namespace TShockAPI.DB
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public static List<string> ListIDs(string MergedIDs)
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{
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return MergedIDs.Split(new []{','}, StringSplitOptions.RemoveEmptyEntries).ToList();
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return MergedIDs.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries).ToList();
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}
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public bool RemoveUser(string regionName, string userName )
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public bool RemoveUser(string regionName, string userName)
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{
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Region r = GetRegionByName(regionName);
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if( r != null )
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if (r != null)
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{
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r.RemoveID(TShock.Users.GetUserID(userName));
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string ids = string.Join(",", r.AllowedIDs);
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@ -408,7 +414,7 @@ namespace TShockAPI.DB
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foreach (var r in Regions)
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{
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if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
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r.setAllowedIDs( MergedIDs );
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r.setAllowedIDs(MergedIDs);
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}
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return q != 0;
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}
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@ -509,16 +515,16 @@ namespace TShockAPI.DB
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return false;
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}
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public void setAllowedIDs( String ids )
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public void setAllowedIDs(String ids)
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{
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String[] id_arr = ids.Split(',');
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List<int> id_list = new List<int>();
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foreach( String id in id_arr )
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foreach (String id in id_arr)
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{
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int i = 0;
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int.TryParse(id, out i);
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if( i != 0 )
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id_list.Add( i );
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if (i != 0)
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id_list.Add(i);
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}
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AllowedIDs = id_list;
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}
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@ -526,7 +532,7 @@ namespace TShockAPI.DB
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public void RemoveID(int id)
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{
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var index = -1;
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for (int i = 0; i < AllowedIDs.Count; i++ )
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for (int i = 0; i < AllowedIDs.Count; i++)
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{
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if (AllowedIDs[i] == id)
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{
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@ -534,7 +540,7 @@ namespace TShockAPI.DB
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break;
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}
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}
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AllowedIDs.RemoveAt( index );
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AllowedIDs.RemoveAt(index);
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}
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}
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}
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@ -17,10 +17,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Data;
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using Microsoft.Xna.Framework;
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using System.Drawing;
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using MySql.Data.MySqlClient;
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using Terraria;
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@ -45,7 +43,7 @@ namespace TShockAPI.DB
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creator.EnsureExists(table);
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}
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public Vector2 GetLeavePos(string name, string IP)
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public PointF GetLeavePos(string name, string IP)
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{
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try
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{
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@ -53,7 +51,7 @@ namespace TShockAPI.DB
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{
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if (reader.Read())
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{
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return new Vector2(reader.Get<int>("X"), reader.Get<int>("Y"));
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return new PointF(reader.Get<int>("X"), reader.Get<int>("Y"));
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}
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}
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}
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@ -62,12 +60,12 @@ namespace TShockAPI.DB
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Log.Error(ex.ToString());
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}
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return new Vector2();
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return new PointF();
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}
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public void InsertLeavePos(string name, string IP, int X, int Y)
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{
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if (GetLeavePos(name, IP) == Vector2.Zero)
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if (GetLeavePos(name, IP) == PointF.Empty)
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{
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try
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{
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@ -19,9 +19,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Xml;
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using Microsoft.Xna.Framework;
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using MySql.Data.MySqlClient;
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using Terraria;
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@ -173,11 +173,11 @@ namespace TShockAPI.DB
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{
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try
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{
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return new Warp(new Vector2(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"), reader.Get<string>("WorldID"), reader.Get<string>("Private"));
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return new Warp(new PointF(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"), reader.Get<string>("WorldID"), reader.Get<string>("Private"));
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}
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catch
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{
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return new Warp(new Vector2(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"), reader.Get<string>("WorldID"), "0");
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return new Warp(new PointF(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"), reader.Get<string>("WorldID"), "0");
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}
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}
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}
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@ -247,12 +247,12 @@ namespace TShockAPI.DB
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public class Warp
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{
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public Vector2 WarpPos { get; set; }
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public PointF WarpPos { get; set; }
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public string WarpName { get; set; }
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public string WorldWarpID { get; set; }
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public string Private { get; set; }
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public Warp(Vector2 warppos, string name, string worldid, string hidden)
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public Warp(PointF warppos, string name, string worldid, string hidden)
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{
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WarpPos = warppos;
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WarpName = name;
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@ -262,7 +262,7 @@ namespace TShockAPI.DB
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public Warp()
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{
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WarpPos = Vector2.Zero;
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WarpPos = PointF.Empty;
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WarpName = null;
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WorldWarpID = string.Empty;
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Private = "0";
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@ -18,9 +18,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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using TShockAPI.Net;
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@ -393,7 +393,7 @@ namespace TShockAPI
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if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && args.Player.Active)
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{
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args.Player.TileThreshold++;
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var coords = new Vector2(x, y);
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var coords = new PointF(x, y);
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if (!args.Player.TilesDestroyed.ContainsKey(coords))
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args.Player.TilesDestroyed.Add(coords, Main.tile[x, y]);
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}
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using TerrariaAPI;
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using XNAHelpers;
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@ -4,7 +4,6 @@ using System.ComponentModel;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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using TerrariaAPI.Hooks;
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@ -90,7 +89,7 @@ namespace TShockAPI
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Compressed = new int[52];
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}
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void GameHooks_Update(GameTime obj)
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void GameHooks_Update()
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{
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FlushAll();
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}
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@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.2.8.0824")]
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[assembly: AssemblyFileVersion("3.2.8.0824")]
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[assembly: AssemblyVersion("3.2.8.0830")]
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[assembly: AssemblyFileVersion("3.2.8.0830")]
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@ -17,9 +17,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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using TShockAPI.Net;
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@ -32,7 +32,7 @@ namespace TShockAPI
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public static readonly TSServerPlayer Server = new TSServerPlayer();
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public static readonly TSPlayer All = new TSPlayer("All");
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public int TileThreshold { get; set; }
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<PointF, Tile> TilesDestroyed { get; protected set; }
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public bool SyncHP { get; set; }
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public bool SyncMP { get; set; }
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public Group Group { get; set; }
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@ -46,10 +46,10 @@ namespace TShockAPI
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public DateTime LastTileChangeNotify { get; set; }
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public bool InitSpawn;
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public bool DisplayLogs = true;
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public Vector2 oldSpawn = Vector2.Zero;
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public PointF oldSpawn = PointF.Empty;
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public TSPlayer LastWhisper;
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public int LoginAttempts { get; set; }
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public Vector2 TeleportCoords = new Vector2(-1, -1);
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public PointF TeleportCoords = new PointF(-1, -1);
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public string UserAccountName { get; set; }
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public bool HasBeenSpammedWithBuildMessage;
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public bool IsLoggedIn;
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@ -143,14 +143,14 @@ namespace TShockAPI
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public TSPlayer(int index)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<PointF, Tile>();
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Index = index;
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Group = new Group("null");
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}
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protected TSPlayer(String playerName)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<PointF, Tile>();
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Index = -1;
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FakePlayer = new Player { name = playerName, whoAmi = -1 };
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Group = new Group("null");
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@ -404,17 +404,17 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles)
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public void RevertKillTile(Dictionary<PointF, Tile> destroyedTiles)
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{
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// Update Main.Tile first so that when tile sqaure is sent it is correct
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foreach (KeyValuePair<Vector2, Tile> entry in destroyedTiles)
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foreach (KeyValuePair<PointF, Tile> entry in destroyedTiles)
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{
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Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
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Log.Debug(string.Format("Reverted DestroyedTile(TileXY:{0}_{1}, Type:{2})",
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entry.Key.X, entry.Key.Y, Main.tile[(int)entry.Key.X, (int)entry.Key.Y].type));
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}
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// Send all players updated tile sqaures
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foreach (Vector2 coords in destroyedTiles.Keys)
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foreach (PointF coords in destroyedTiles.Keys)
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{
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All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
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}
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@ -28,13 +28,13 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Linq;
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using System.Threading;
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using Community.CsharpSqlite.SQLiteClient;
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using Microsoft.Xna.Framework;
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using MySql.Data.MySqlClient;
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using Terraria;
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using TerrariaAPI;
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@ -353,7 +353,7 @@ namespace TShockAPI
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private DateTime LastCheck = DateTime.UtcNow;
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private void OnUpdate(GameTime time)
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private void OnUpdate()
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{
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UpdateManager.UpdateProcedureCheck();
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@ -801,9 +801,16 @@ namespace TShockAPI
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public static bool CheckSpawn(int x, int y)
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{
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Vector2 tile = new Vector2(x, y);
|
||||
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
|
||||
return Vector2.Distance(spawn, tile) <= Config.SpawnProtectionRadius;
|
||||
PointF tile = new PointF(x, y);
|
||||
PointF spawn = new PointF(Main.spawnTileX, Main.spawnTileY);
|
||||
return Distance(spawn, tile) <= Config.SpawnProtectionRadius;
|
||||
}
|
||||
public static float Distance(PointF value1, PointF value2)
|
||||
{
|
||||
float num2 = value1.X - value2.X;
|
||||
float num = value1.Y - value2.Y;
|
||||
float num3 = (num2 * num2) + (num * num);
|
||||
return (float)Math.Sqrt((double)num3);
|
||||
}
|
||||
|
||||
public static bool HackedHealth(TSPlayer player)
|
||||
|
|
|
|||
|
|
@ -52,9 +52,6 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\SqlBins\Community.CsharpSqlite.SQLiteClient.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="MySql.Data, Version=6.3.6.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\SqlBins\MySql.Data.dll</HintPath>
|
||||
|
|
@ -70,6 +67,7 @@
|
|||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
|
@ -85,10 +83,6 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\TerrariaServerBins\TerrariaServerAPI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="XNAHelpers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\TerrariaServerBins\XNAHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BackupManager.cs" />
|
||||
|
|
@ -182,7 +176,7 @@
|
|||
</PropertyGroup>
|
||||
<ProjectExtensions>
|
||||
<VisualStudio>
|
||||
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
|
||||
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
|
|
@ -17,13 +17,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using TerrariaAPI;
|
||||
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace TShockAPI
|
||||
|
|
|
|||
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Reference in a new issue