Save world on last player exit; fixes #707
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@ -1022,6 +1022,12 @@ namespace TShockAPI
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RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int) (tsplr.X/16), (int) (tsplr.Y/16));
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}
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}
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// The last player will leave after this hook is executed.
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if (Utils.ActivePlayers() == 1)
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{
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SaveManager.Instance.SaveWorld();
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}
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}
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private void OnChat(ServerChatEventArgs args)
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