Update new buffs for NPC
The new TentacleSpike buff is allowed
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1 changed files with 3 additions and 1 deletions
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@ -2383,6 +2383,7 @@ namespace TShockAPI
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// These time values are references from Projectile.cs, at npc.AddBuff() calls.
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// These time values are references from Projectile.cs, at npc.AddBuff() calls.
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// Moved to Projectile.StatusNPC(int i).
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private static Dictionary<int, short> NPCAddBuffTimeMax = new Dictionary<int, short>()
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private static Dictionary<int, short> NPCAddBuffTimeMax = new Dictionary<int, short>()
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{
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{
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{ BuffID.Poisoned, 3600 }, // BuffID: 20
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{ BuffID.Poisoned, 3600 }, // BuffID: 20
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@ -2416,7 +2417,8 @@ namespace TShockAPI
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{ BuffID.GelBalloonBuff, 1800 }, // BuffID: 320
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{ BuffID.GelBalloonBuff, 1800 }, // BuffID: 320
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{ BuffID.OnFire3, 360 }, // BuffID: 323
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{ BuffID.OnFire3, 360 }, // BuffID: 323
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{ BuffID.Frostburn2, 900 }, // BuffID: 324
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{ BuffID.Frostburn2, 900 }, // BuffID: 324
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{ BuffID.BoneWhipNPCDebuff, 240 } // BuffID: 326
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{ BuffID.BoneWhipNPCDebuff, 240 }, // BuffID: 326
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{ BuffID.TentacleSpike, 540 } // BuffID: 326
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};
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};
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/// <summary>
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/// <summary>
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