More SSC cleanup. Fixes prefix issues.

This commit is contained in:
DogooFalchion 2016-12-21 20:39:27 -05:00
parent 06382bb449
commit 2236a5bb56
2 changed files with 45 additions and 45 deletions

View file

@ -164,16 +164,17 @@ namespace TShockAPI
var index = i - NetItem.SafeIndex.Item1;
this.inventory[i] = (NetItem)safe[index];
}
else if (i < NetItem.ForgeIndex.Item2)
else if (i < NetItem.TrashIndex.Item2)
{
//179-219
var index = i - NetItem.ForgeIndex.Item1;
this.inventory[i] = (NetItem)forge[index];
this.inventory[i] = (NetItem)trash;
}
else
{
//220
this.inventory[i] = (NetItem)trash;
var index = i - NetItem.ForgeIndex.Item1;
this.inventory[i] = (NetItem)forge[index];
}
}
}
@ -226,7 +227,7 @@ namespace TShockAPI
for (int i = 0; i < NetItem.MaxInventory; i++)
{
if (i < NetItem.InventorySlots)
if (i < NetItem.InventoryIndex.Item2)
{
//0-58
player.TPlayer.inventory[i].netDefaults(this.inventory[i].NetId);
@ -237,10 +238,10 @@ namespace TShockAPI
player.TPlayer.inventory[i].prefix = this.inventory[i].PrefixId;
}
}
else if (i < NetItem.InventorySlots + NetItem.ArmorSlots)
else if (i < NetItem.ArmorIndex.Item2)
{
//59-78
var index = i - NetItem.InventorySlots;
var index = i - NetItem.ArmorIndex.Item1;
player.TPlayer.armor[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.armor[index].netID != 0)
@ -249,10 +250,10 @@ namespace TShockAPI
player.TPlayer.armor[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots)
else if (i < NetItem.DyeIndex.Item2)
{
//79-88
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots);
var index = i - NetItem.DyeIndex.Item1;
player.TPlayer.dye[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.dye[index].netID != 0)
@ -261,11 +262,10 @@ namespace TShockAPI
player.TPlayer.dye[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots)
else if (i < NetItem.MiscEquipIndex.Item2)
{
//89-93
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots);
var index = i - NetItem.MiscEquipIndex.Item1;
player.TPlayer.miscEquips[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.miscEquips[index].netID != 0)
@ -274,13 +274,10 @@ namespace TShockAPI
player.TPlayer.miscEquips[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots
+ NetItem.MiscDyeSlots)
else if (i < NetItem.MiscDyeIndex.Item2)
{
//93-98
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots);
var index = i - NetItem.MiscDyeIndex.Item1;
player.TPlayer.miscDyes[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.miscDyes[index].netID != 0)
@ -289,13 +286,10 @@ namespace TShockAPI
player.TPlayer.miscDyes[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots)
else if (i < NetItem.PiggyIndex.Item2)
{
//98-138
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots);
var index = i - NetItem.PiggyIndex.Item1;
player.TPlayer.bank.item[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.bank.item[index].netID != 0)
@ -304,12 +298,10 @@ namespace TShockAPI
player.TPlayer.bank.item[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots)
else if (i < NetItem.SafeIndex.Item2)
{
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
//138-178
var index = i - NetItem.SafeIndex.Item1;
player.TPlayer.bank2.item[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.bank2.item[index].netID != 0)
@ -318,22 +310,10 @@ namespace TShockAPI
player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
{
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots);
player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.bank3.item[index].netID != 0)
{
player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
player.TPlayer.bank3.item[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else
else if (i < NetItem.TrashIndex.Item2)
{
//179-219
var index = i - NetItem.TrashIndex.Item1;
player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
if (player.TPlayer.trashItem.netID != 0)
@ -342,6 +322,19 @@ namespace TShockAPI
player.TPlayer.trashItem.prefix = (byte)this.inventory[i].PrefixId;
}
}
else
{
//220
var index = i - NetItem.ForgeIndex.Item1;
player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.bank3.item[index].netID != 0)
{
player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
player.TPlayer.bank3.item[index].Prefix((byte)this.inventory[i].PrefixId);
}
}
}
float slot = 0f;
@ -380,13 +373,13 @@ namespace TShockAPI
NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
@ -428,13 +421,14 @@ namespace TShockAPI
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);