More SSC cleanup. Fixes prefix issues.
This commit is contained in:
parent
06382bb449
commit
2236a5bb56
2 changed files with 45 additions and 45 deletions
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@ -71,6 +71,11 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public static readonly int MiscDyeSlots = MiscEquipSlots;
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public static readonly int MiscDyeSlots = MiscEquipSlots;
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/// <summary>
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/// 1 - The number of trash can slots.
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/// </summary>
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public static readonly int TrashSlots = 1;
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/// <summary>
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/// <summary>
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/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
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/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
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/// </summary>
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/// </summary>
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@ -83,7 +88,8 @@ namespace TShockAPI
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public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
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public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
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public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
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public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
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public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
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public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
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public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + ForgeSlots);
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public static readonly Tuple<int, int> TrashIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
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public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
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[JsonProperty("netID")]
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[JsonProperty("netID")]
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private int _netId;
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private int _netId;
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@ -164,16 +164,17 @@ namespace TShockAPI
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var index = i - NetItem.SafeIndex.Item1;
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var index = i - NetItem.SafeIndex.Item1;
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this.inventory[i] = (NetItem)safe[index];
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this.inventory[i] = (NetItem)safe[index];
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}
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}
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else if (i < NetItem.ForgeIndex.Item2)
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else if (i < NetItem.TrashIndex.Item2)
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{
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{
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//179-219
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//179-219
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var index = i - NetItem.ForgeIndex.Item1;
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this.inventory[i] = (NetItem)trash;
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this.inventory[i] = (NetItem)forge[index];
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}
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}
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else
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else
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{
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{
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//220
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//220
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this.inventory[i] = (NetItem)trash;
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var index = i - NetItem.ForgeIndex.Item1;
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this.inventory[i] = (NetItem)forge[index];
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}
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}
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}
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}
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}
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}
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@ -226,7 +227,7 @@ namespace TShockAPI
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for (int i = 0; i < NetItem.MaxInventory; i++)
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for (int i = 0; i < NetItem.MaxInventory; i++)
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{
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{
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if (i < NetItem.InventorySlots)
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if (i < NetItem.InventoryIndex.Item2)
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{
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{
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//0-58
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//0-58
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player.TPlayer.inventory[i].netDefaults(this.inventory[i].NetId);
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player.TPlayer.inventory[i].netDefaults(this.inventory[i].NetId);
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@ -237,10 +238,10 @@ namespace TShockAPI
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player.TPlayer.inventory[i].prefix = this.inventory[i].PrefixId;
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player.TPlayer.inventory[i].prefix = this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots)
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else if (i < NetItem.ArmorIndex.Item2)
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{
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{
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//59-78
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//59-78
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var index = i - NetItem.InventorySlots;
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var index = i - NetItem.ArmorIndex.Item1;
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player.TPlayer.armor[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.armor[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.armor[index].netID != 0)
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if (player.TPlayer.armor[index].netID != 0)
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@ -249,10 +250,10 @@ namespace TShockAPI
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player.TPlayer.armor[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.armor[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots)
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else if (i < NetItem.DyeIndex.Item2)
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{
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{
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//79-88
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//79-88
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots);
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var index = i - NetItem.DyeIndex.Item1;
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player.TPlayer.dye[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.dye[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.dye[index].netID != 0)
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if (player.TPlayer.dye[index].netID != 0)
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@ -261,11 +262,10 @@ namespace TShockAPI
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player.TPlayer.dye[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.dye[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i <
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else if (i < NetItem.MiscEquipIndex.Item2)
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots)
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{
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{
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//89-93
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//89-93
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots);
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var index = i - NetItem.MiscEquipIndex.Item1;
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player.TPlayer.miscEquips[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.miscEquips[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.miscEquips[index].netID != 0)
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if (player.TPlayer.miscEquips[index].netID != 0)
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@ -274,13 +274,10 @@ namespace TShockAPI
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player.TPlayer.miscEquips[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.miscEquips[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i <
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else if (i < NetItem.MiscDyeIndex.Item2)
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots
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+ NetItem.MiscDyeSlots)
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{
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{
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//93-98
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//93-98
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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var index = i - NetItem.MiscDyeIndex.Item1;
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+ NetItem.MiscEquipSlots);
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player.TPlayer.miscDyes[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.miscDyes[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.miscDyes[index].netID != 0)
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if (player.TPlayer.miscDyes[index].netID != 0)
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@ -289,13 +286,10 @@ namespace TShockAPI
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player.TPlayer.miscDyes[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.miscDyes[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i <
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else if (i < NetItem.PiggyIndex.Item2)
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots)
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{
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{
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//98-138
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//98-138
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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var index = i - NetItem.PiggyIndex.Item1;
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots);
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player.TPlayer.bank.item[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.bank.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank.item[index].netID != 0)
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if (player.TPlayer.bank.item[index].netID != 0)
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@ -304,12 +298,10 @@ namespace TShockAPI
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player.TPlayer.bank.item[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.bank.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i <
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else if (i < NetItem.SafeIndex.Item2)
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots)
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{
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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//138-178
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
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var index = i - NetItem.SafeIndex.Item1;
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player.TPlayer.bank2.item[index].netDefaults(this.inventory[i].NetId);
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player.TPlayer.bank2.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank2.item[index].netID != 0)
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if (player.TPlayer.bank2.item[index].netID != 0)
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@ -318,22 +310,10 @@ namespace TShockAPI
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player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else if (i <
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else if (i < NetItem.TrashIndex.Item2)
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots);
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player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank3.item[index].netID != 0)
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{
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player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
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player.TPlayer.bank3.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else
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{
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{
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//179-219
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var index = i - NetItem.TrashIndex.Item1;
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player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
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player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.trashItem.netID != 0)
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if (player.TPlayer.trashItem.netID != 0)
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@ -342,6 +322,19 @@ namespace TShockAPI
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player.TPlayer.trashItem.prefix = (byte)this.inventory[i].PrefixId;
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player.TPlayer.trashItem.prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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}
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else
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{
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//220
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var index = i - NetItem.ForgeIndex.Item1;
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player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank3.item[index].netID != 0)
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{
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player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
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player.TPlayer.bank3.item[index].Prefix((byte)this.inventory[i].PrefixId);
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}
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}
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}
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}
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float slot = 0f;
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float slot = 0f;
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@ -380,13 +373,13 @@ namespace TShockAPI
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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slot++;
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}
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}
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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slot++;
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}
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}
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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@ -428,13 +421,14 @@ namespace TShockAPI
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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slot++;
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}
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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slot++;
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}
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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