Added backwards compatibility for SSC
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2 changed files with 10 additions and 2 deletions
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@ -80,6 +80,14 @@ namespace TShockAPI.DB
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List<NetItem> inventory = reader.Get<string>("Inventory").Split('~').Select(NetItem.Parse).ToList();
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if (inventory.Count < NetItem.MaxInventory)
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{
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//TODO: unhardcode this - stop using magic numbers and use NetItem numbers
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//Set new armour slots empty
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inventory.InsertRange(67, new NetItem[2]);
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//Set new vanity slots empty
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inventory.InsertRange(77, new NetItem[2]);
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//Set new dye slots empty
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inventory.InsertRange(87, new NetItem[2]);
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//Set the rest of the new slots empty
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inventory.AddRange(new NetItem[NetItem.MaxInventory - inventory.Count]);
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}
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playerData.inventory = inventory.ToArray();
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@ -24,7 +24,7 @@ namespace TShockAPI
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public static readonly int SafeSlots = PiggySlots;
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/// <summary>
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/// 59 - The size of the player's inventory (inventory, coins, ammo)
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/// 59 - The size of the player's inventory (inventory, coins, ammo, held item)
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/// </summary>
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public static readonly int InventorySlots = 59;
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@ -49,7 +49,7 @@ namespace TShockAPI
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public static readonly int MiscDyeSlots = MiscEquipSlots;
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/// <summary>
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/// 179 - The inventory size (including armour, dies, coins, ammo, piggy, safe, and trash)
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/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
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/// </summary>
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public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots + MiscDyeSlots + PiggySlots + SafeSlots + 1;
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