diff --git a/CHANGELOG.md b/CHANGELOG.md index cc8c2b9a..9726b7aa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin ## Upcoming changes * Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz) * Fix some typos that have been in the repository for over a lustrum. (@Killia0) +* Changed `/login` and `/register` to provide login help depending on if UUID login is enabled or disabled, and whether or not a player can login via any username or not. In addition, the message parameters will now be differentiated by colour instead of `<>` (@moisterrific, @hakusaro) * Added a new `DisablePrimeBombs` config option (`false` by default). Highly recommended to set this to `true` in order to prevent griefing on servers doing a `for the worthy` play-through, since the prime bombs on this seed can destroy most tiles and bypass region protection. (@moisterrific) ## TShock 4.5.5 diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index cae1ebf3..2633d237 100644 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -807,10 +807,15 @@ namespace TShockAPI } else { - args.Player.SendErrorMessage("Syntax: {0}login - Logs in using your UUID and character name", Specifier); - args.Player.SendErrorMessage(" {0}login - Logs in using your password and character name", Specifier); - args.Player.SendErrorMessage(" {0}login - Logs in using your username and password", Specifier); - args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it."); + if (!TShock.Config.Settings.DisableUUIDLogin) + args.Player.SendMessage($"{Specifier}login - Logs in using your UUID and character name.", Color.White); + + if (TShock.Config.Settings.AllowLoginAnyUsername) + args.Player.SendMessage($"{Specifier}login {"username".Color(Utils.GreenHighlight)} {"password".Color(Utils.BoldHighlight)} - Logs in using your username and password.", Color.White); + else + args.Player.SendMessage($"{Specifier}login {"password".Color(Utils.BoldHighlight)} - Logs in using your password and character name.", Color.White); + + args.Player.SendWarningMessage("If you forgot your password, there is no way to recover it."); return; } try @@ -991,6 +996,15 @@ namespace TShockAPI { args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name); args.Player.SendSuccessMessage("Your password is {0}.", echoPassword); + + if (!TShock.Config.Settings.DisableUUIDLogin) + args.Player.SendMessage($"Type {Specifier}login to sign in to your account using your UUID.", Color.White); + + if (TShock.Config.Settings.AllowLoginAnyUsername) + args.Player.SendMessage($"Type {Specifier}login \"{account.Name.Color(Utils.GreenHighlight)}\" {echoPassword.Color(Utils.BoldHighlight)} to sign in to your account.", Color.White); + else + args.Player.SendMessage($"Type {Specifier}login {echoPassword.Color(Utils.BoldHighlight)} to sign in to your account.", Color.White); + TShock.UserAccounts.AddUserAccount(account); TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, account.Name); }