Updated the dictionaries.

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Zoom L1 2021-11-27 09:34:14 +07:00 committed by GitHub
parent f11ffd2b91
commit 246c67a622
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@ -1088,7 +1088,7 @@ namespace TShockAPI
(ai[0] > Projectile_MaxValuesAI[type] || ai[0] < Projectile_MinValuesAI[type])) ||
(Projectile_MaxValuesAI2.ContainsKey(type) &&
(ai[1] > Projectile_MaxValuesAI2[type] || ai[1] < Projectile_MaxValuesAI2[type]))
(ai[1] > Projectile_MaxValuesAI2[type] || ai[1] < Projectile_MinValuesAI2[type]))
)
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer modified AI from {0}.", args.Player.Name);
@ -2512,18 +2512,18 @@ namespace TShockAPI
{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
};
private Dictionary<short, short> Projectile_MinValuesAI = new Dictionary<short, short> {
private Dictionary<short, float> Projectile_MinValuesAI = new Dictionary<short, float> {
{ 611, -1 },
{ 950, 0 }
};
private Dictionary<short, short> Projectile_MaxValuesAI = new Dictionary<short, short> {
private Dictionary<short, float> Projectile_MaxValuesAI = new Dictionary<short, float> {
{ 611, 1 },
{ 950, 0 }
};
private Dictionary<short, short> Projectile_MinValuesAI2 = new Dictionary<short, short> {
private Dictionary<short, float> Projectile_MinValuesAI2 = new Dictionary<short, float> {
{ 405, 0.8f },
{ 410, 0.6f },
@ -2537,7 +2537,7 @@ namespace TShockAPI
{ 756, 0.5f },
{ 522, 0 }
};
private Dictionary<short, short> Projectile_MaxValuesAI2 = new Dictionary<short, short> {
private Dictionary<short, float> Projectile_MaxValuesAI2 = new Dictionary<short, float> {
{ 405, 1.2f },
{ 410, 1.2f },