Updated the dictionaries.
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1 changed files with 5 additions and 5 deletions
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@ -1088,7 +1088,7 @@ namespace TShockAPI
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(ai[0] > Projectile_MaxValuesAI[type] || ai[0] < Projectile_MinValuesAI[type])) ||
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(ai[0] > Projectile_MaxValuesAI[type] || ai[0] < Projectile_MinValuesAI[type])) ||
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(Projectile_MaxValuesAI2.ContainsKey(type) &&
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(Projectile_MaxValuesAI2.ContainsKey(type) &&
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(ai[1] > Projectile_MaxValuesAI2[type] || ai[1] < Projectile_MaxValuesAI2[type]))
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(ai[1] > Projectile_MaxValuesAI2[type] || ai[1] < Projectile_MinValuesAI2[type]))
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)
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)
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{
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{
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer modified AI from {0}.", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer modified AI from {0}.", args.Player.Name);
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@ -2512,18 +2512,18 @@ namespace TShockAPI
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{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
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{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
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};
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};
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private Dictionary<short, short> Projectile_MinValuesAI = new Dictionary<short, short> {
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private Dictionary<short, float> Projectile_MinValuesAI = new Dictionary<short, float> {
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{ 611, -1 },
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{ 611, -1 },
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{ 950, 0 }
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{ 950, 0 }
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};
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};
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private Dictionary<short, short> Projectile_MaxValuesAI = new Dictionary<short, short> {
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private Dictionary<short, float> Projectile_MaxValuesAI = new Dictionary<short, float> {
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{ 611, 1 },
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{ 611, 1 },
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{ 950, 0 }
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{ 950, 0 }
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};
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};
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private Dictionary<short, short> Projectile_MinValuesAI2 = new Dictionary<short, short> {
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private Dictionary<short, float> Projectile_MinValuesAI2 = new Dictionary<short, float> {
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{ 405, 0.8f },
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{ 405, 0.8f },
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{ 410, 0.6f },
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{ 410, 0.6f },
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@ -2537,7 +2537,7 @@ namespace TShockAPI
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{ 756, 0.5f },
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{ 756, 0.5f },
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{ 522, 0 }
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{ 522, 0 }
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};
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};
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private Dictionary<short, short> Projectile_MaxValuesAI2 = new Dictionary<short, short> {
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private Dictionary<short, float> Projectile_MaxValuesAI2 = new Dictionary<short, float> {
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{ 405, 1.2f },
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{ 405, 1.2f },
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{ 410, 1.2f },
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{ 410, 1.2f },
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