Re-added /status and added mute bool to /v3/players/read.
`/status` is now a root endpoint and will always point to `/v2/server/status` with an added `upgrade` field describing the route to the latest status endpoint. Closes #1358. Closes #1348
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1 changed files with 15 additions and 3 deletions
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@ -23,7 +23,6 @@ using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using HttpServer;
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using Rests;
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@ -102,12 +101,14 @@ namespace TShockAPI
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// Server Commands
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if (TShock.Config.EnableTokenEndpointAuthentication)
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{
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Rest.Register(new SecureRestCommand("/status", ServerStatusRoot));
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Rest.Register(new SecureRestCommand("/v2/server/status", ServerStatusV2));
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Rest.Register(new SecureRestCommand("/v3/server/motd", ServerMotd));
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Rest.Register(new SecureRestCommand("/v3/server/rules", ServerRules));
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}
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else
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{
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Rest.Register(new RestCommand("/status", (a) => this.ServerStatusRoot(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
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Rest.Register(new RestCommand("/v2/server/status", (a) => this.ServerStatusV2(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
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Rest.Register(new RestCommand("/v3/server/motd", (a) => this.ServerMotd(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
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Rest.Register(new RestCommand("/v3/server/rules", (a) => this.ServerRules(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
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@ -274,6 +275,16 @@ namespace TShockAPI
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};
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}
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[Description("Get a list of information about the current TShock server.")]
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[Route("/status")]
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[Token]
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private object ServerStatusRoot(RestRequestArgs args)
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{
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RestObject status = (RestObject)ServerStatusV2(args);
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status.Add("upgrade", "/v2/server/status");
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return status;
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}
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[Description("Get a list of information about the current TShock server.")]
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[Route("/v2/server/status")]
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[Token]
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@ -761,10 +772,11 @@ namespace TShockAPI
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return new RestObject()
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{
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{"nickname", player.Name},
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{"username", null == player.User ? "" : player.User.Name},
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{"username", player.User?.Name},
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{"ip", player.IP},
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{"group", player.Group.Name},
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{"registered", null == player.User ? "" : player.User.Registered},
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{"registered", player.User?.Registered},
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{"muted", player.mute },
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{"position", player.TileX + "," + player.TileY},
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{"inventory", string.Join(", ", inventory.Select(p => (p.name + ":" + p.stack)))},
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{"armor", string.Join(", ", equipment.Select(p => (p.netID + ":" + p.prefix)))},
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