diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index a4dd98de..b09f8c35 100755 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -690,7 +690,7 @@ namespace TShockAPI if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY)) args.Player.SendMessage("Teleported to the map's spawnpoint."); else - args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red); + args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); } private static void TP(CommandArgs args) @@ -719,7 +719,7 @@ namespace TShockAPI if (args.Player.Teleport(plr.TileX, plr.TileY)) args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name)); else - args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red); + args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); } } @@ -794,12 +794,15 @@ namespace TShockAPI { if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero) { - args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y); - args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow); + if (args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y)) + args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow); + else + args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); + } else { - args.Player.SendMessage("Specified warp not found", Color.Yellow); + args.Player.SendMessage("Specified warp not found", Color.Red); } } else