Kill Mono Branch with fire, move it all into general-devel
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commit
25c55330fb
12 changed files with 204 additions and 20 deletions
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@ -1068,7 +1068,7 @@ namespace TShockAPI
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args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
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return;
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}
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NPC.SpawnWOF(new Microsoft.Xna.Framework.Vector2(args.Player.X, args.Player.Y));
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NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
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TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
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}
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@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.3.4.1212")]
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[assembly: AssemblyFileVersion("3.3.4.1212")]
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[assembly: AssemblyVersion("3.3.4.1213")]
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[assembly: AssemblyFileVersion("3.3.4.1213")]
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@ -24,8 +24,6 @@ using Terraria;
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using TShockAPI.Net;
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using Microsoft.Xna.Framework.Graphics;
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namespace TShockAPI
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{
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public class TSPlayer
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@ -293,11 +291,6 @@ namespace TShockAPI
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SendMessage(msg, color.R, color.G, color.B);
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}
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public virtual void SendMessage(string msg, Microsoft.Xna.Framework.Color color)
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{
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SendMessage(msg, color.R, color.G, color.B);
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}
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public virtual void SendMessage(string msg, byte red, byte green, byte blue)
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{
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SendData(PacketTypes.ChatText, msg, 255, red, green, blue);
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@ -34,7 +34,7 @@ using System.Net;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Community.CsharpSqlite.SQLiteClient;
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using Mono.Data.Sqlite;
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using Hooks;
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using MySql.Data.MySqlClient;
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using Newtonsoft.Json;
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@ -48,16 +48,12 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Community.CsharpSqlite.SQLiteClient, Version=3.7.5.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\SqlBins\Community.CsharpSqlite.SQLiteClient.dll</HintPath>
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</Reference>
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<Reference Include="HttpServer">
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<HintPath>..\HttpBins\HttpServer.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Mono.Data.Sqlite">
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<HintPath>..\SqlBins\Mono.Data.Sqlite.dll</HintPath>
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</Reference>
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<Reference Include="MySql.Data, Version=6.3.6.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\SqlBins\MySql.Data.dll</HintPath>
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@ -184,7 +180,7 @@
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</PropertyGroup>
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<ProjectExtensions>
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<VisualStudio>
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<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
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<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
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</VisualStudio>
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</ProjectExtensions>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,4 +1,3 @@
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@echo off
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set pluginspath=C:\Program Files (x86)\Steam\steamapps\common\terraria\serverplugins\
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IF NOT EXIST "%pluginspath%" GOTO SkipCopy
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attrib -r "%pluginspath%TShockAPI.dll"
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