Merge branch 'general-devel' of github.com:Pryaxis/TShock into general-devel
This commit is contained in:
commit
265e775921
2 changed files with 112 additions and 228 deletions
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@ -12,6 +12,11 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Do not forget to sign every line you change with your name. (@hakusaro)
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming changes
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* Improved the `/grow` command to reduce code duplication, use `TileID` constants for less ambiguous types. (@drunderscore)
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* Fixed item dupe via /logout & NPC. (@Terrarxxn)
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## TShock 4.5.13
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* Added hook `GetDataHandlers.OnReleaseNpc` to handling ReleaseNPC packet and a bouncer to stops unregistered and logged out players on SSC servers from releasing critters NPC. The bouncer has additional filter to stops players who tried to release different critter using crafted packet, e.g. using bunny item to release golden bunny. (@tru321)
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* Added filter in `GetDataHandlers.HandleCatchNpc` that stops unregistered and logged out players on SSC servers to catch critters. (@tru321)
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@ -911,6 +911,12 @@ namespace TShockAPI
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return;
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}
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if (args.Player.TPlayer.talkNPC != -1)
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{
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args.Player.SendErrorMessage("Please close NPC windows before logging out.");
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return;
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}
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args.Player.Logout();
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args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
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if (Main.ServerSideCharacter)
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@ -6326,7 +6332,7 @@ namespace TShockAPI
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public static void Grow(CommandArgs args)
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{
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bool growevilAmb = args.Player.HasPermission(Permissions.growevil);
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bool canGrowEvil = args.Player.HasPermission(Permissions.growevil);
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string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower();
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var name = "Fail";
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@ -6368,284 +6374,163 @@ namespace TShockAPI
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}
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break;
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case "basic":
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for (int i = x - 2; i < x + 3; i++)
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bool rejectCannotGrowEvil()
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 2;
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Main.tile[i, y].wall = 0;
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if(!canGrowEvil)
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{
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args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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return false;
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}
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return true;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Basic Tree";
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bool prepareAreaForGrow(ushort groundType = TileID.Grass, bool evil = false)
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{
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if(evil && !rejectCannotGrowEvil())
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return false;
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for (var i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = groundType;
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Main.tile[i, y].wall = WallID.None;
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}
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Main.tile[x, y - 1].wall = WallID.None;
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return true;
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}
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bool growTree(ushort groundType, string fancyName, bool evil = false)
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{
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if(!prepareAreaForGrow(groundType, evil))
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return false;
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WorldGen.GrowTree(x, y);
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name = fancyName;
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return true;
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}
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bool growTreeByType(ushort groundType, string fancyName, ushort typeToPrepare = 2, bool evil = false)
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{
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if(!prepareAreaForGrow(typeToPrepare, evil))
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return false;
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WorldGen.TryGrowingTreeByType(groundType, x, y);
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name = fancyName;
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return true;
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}
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bool growPalmTree(ushort sandType, ushort supportingType, string properName, bool evil = false)
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{
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if(evil && !rejectCannotGrowEvil())
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return false;
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = sandType;
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Main.tile[i, y].wall = WallID.None;
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}
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y + 1].active(true);
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Main.tile[i, y + 1].type = supportingType;
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Main.tile[i, y + 1].wall = WallID.None;
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}
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Main.tile[x, y - 1].wall = WallID.None;
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WorldGen.GrowPalmTree(x, y);
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name = properName;
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return true;
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}
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case "basic":
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growTree(TileID.Grass, "Basic Tree");
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break;
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case "boreal":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 147;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Boreal Tree";
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growTree(TileID.SnowBlock, "Boreal Tree");
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break;
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case "mahogany":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 60;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Rich Mahogany";
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growTree(TileID.JungleGrass, "Rich Mahogany");
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break;
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case "sakura":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 2;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(596, x, y);
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name = "Sakura Tree";
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growTreeByType(TileID.VanityTreeSakura, "Sakura Tree");
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break;
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case "willow":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 2;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(616, x, y);
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name = "Willow Tree";
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growTreeByType(TileID.VanityTreeYellowWillow, "Willow Tree");
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break;
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case "shadewood":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 199;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Shadewood tree";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growTree(TileID.CrimsonGrass, "Shadewood Tree", true))
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return;
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break;
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case "ebonwood":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 23;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Ebonwood Tree";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growTree(TileID.CorruptGrass, "Ebonwood Tree", true))
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return;
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break;
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case "pearlwood":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 109;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowTree(x, y);
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name = "Pearlwood Tree";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growTree(TileID.HallowedGrass, "Pearlwood Tree", true))
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return;
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break;
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case "palm":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 53;
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Main.tile[i, y].wall = 0;
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}
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y + 1].active(true);
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Main.tile[i, y + 1].type = 397;
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Main.tile[i, y + 1].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowPalmTree(x, y);
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name = "Desert Palm";
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growPalmTree(TileID.Sand, TileID.HardenedSand, "Desert Palm");
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break;
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case "hallowpalm":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 116;
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Main.tile[i, y].wall = 0;
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}
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y + 1].active(true);
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Main.tile[i, y + 1].type = 402;
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Main.tile[i, y + 1].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowPalmTree(x, y);
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name = "Hallow Palm";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growPalmTree(TileID.Pearlsand, TileID.HallowHardenedSand, "Hallow Palm", true))
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return;
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break;
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case "crimsonpalm":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 234;
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Main.tile[i, y].wall = 0;
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}
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y + 1].active(true);
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Main.tile[i, y + 1].type = 399;
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Main.tile[i, y + 1].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowPalmTree(x, y);
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name = "Crimson Palm";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growPalmTree(TileID.Crimsand, TileID.CrimsonHardenedSand, "Crimson Palm", true))
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return;
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break;
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case "corruptpalm":
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if (growevilAmb)
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{
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 112;
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Main.tile[i, y].wall = 0;
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}
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y + 1].active(true);
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Main.tile[i, y + 1].type = 398;
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Main.tile[i, y + 1].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.GrowPalmTree(x, y);
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name = "Corruption Palm";
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}
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else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
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if(!growPalmTree(TileID.Ebonsand, TileID.CorruptHardenedSand, "Corruption Palm", true))
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return;
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break;
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case "topaz":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(583, x, y);
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name = "Topaz Gemtree";
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growTreeByType(TileID.TreeTopaz, "Topaz Gemtree", 1);
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break;
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case "amethyst":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(584, x, y);
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name = "Amethyst Gemtree";
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growTreeByType(TileID.TreeAmethyst, "Amethyst Gemtree", 1);
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break;
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case "sapphire":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(585, x, y);
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name = "Sapphire Gemtree";
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growTreeByType(TileID.TreeSapphire, "Sapphire Gemtree", 1);
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break;
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case "emerald":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(586, x, y);
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name = "Emerald Gemtree";
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growTreeByType(TileID.TreeEmerald, "Emerald Gemtree", 1);
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break;
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case "ruby":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(587, x, y);
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name = "Ruby Gemtree";
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growTreeByType(TileID.TreeRuby, "Ruby Gemtree", 1);
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break;
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case "diamond":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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||||
}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(588, x, y);
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name = "Diamond Gemtree";
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growTreeByType(TileID.TreeDiamond, "Diamond Gemtree", 1);
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break;
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case "amber":
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for (int i = x - 2; i < x + 3; i++)
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{
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Main.tile[i, y].active(true);
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Main.tile[i, y].type = 1;
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Main.tile[i, y].wall = 0;
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}
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Main.tile[x, y - 1].wall = 0;
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WorldGen.TryGrowingTreeByType(589, x, y);
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name = "Amber Gemtree";
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growTreeByType(TileID.TreeAmber, "Amber Gemtree", 1);
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break;
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case "cactus":
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Main.tile[x, y].type = 53;
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Main.tile[x, y].type = TileID.Sand;
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WorldGen.GrowCactus(x, y);
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name = "Cactus";
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break;
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@ -6653,19 +6538,13 @@ namespace TShockAPI
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case "herb":
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Main.tile[x, y].active(true);
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Main.tile[x, y].frameX = 36;
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Main.tile[x, y].type = 83;
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Main.tile[x, y].type = TileID.MatureHerbs;
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WorldGen.GrowAlch(x, y);
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name = "Herb";
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break;
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case "mushroom":
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||||
for (int i = x - 2; i < x + 3; i++)
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||||
{
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Main.tile[i, y].active(true);
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||||
Main.tile[i, y].type = 70;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
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prepareAreaForGrow(TileID.MushroomGrass);
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WorldGen.GrowShroom(x, y);
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name = "Glowing Mushroom Tree";
|
||||
break;
|
||||
|
|
|
|||
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