Merge branch 'general-devel' into patch-33
This commit is contained in:
commit
2709af6168
4 changed files with 32 additions and 7 deletions
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@ -16,6 +16,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
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* Fix some typos that have been in the repository for over a lustrum. (@Killia0)
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* Added more usage examples for the `ban` command under `ban help examples` to explain how users can ban: offline players by account, offline players by IP, and online players by player index - useful for banning hard to type character names. (@moisterrific)
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* Changed `/login` and `/register` to provide login help depending on if UUID login is enabled or disabled, and whether or not a player can login via any username or not. In addition, the message parameters will now be differentiated by colour instead of `<>` (@moisterrific, @hakusaro)
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* Added a new `DisablePrimeBombs` config option (`false` by default). Highly recommended to set this to `true` in order to prevent griefing on servers doing a `for the worthy` play-through, since the prime bombs on this seed can destroy most tiles and bypass region protection. (@moisterrific)
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## TShock 4.5.5
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* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
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@ -807,10 +807,15 @@ namespace TShockAPI
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}
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else
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{
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args.Player.SendErrorMessage("Syntax: {0}login - Logs in using your UUID and character name", Specifier);
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args.Player.SendErrorMessage(" {0}login <password> - Logs in using your password and character name", Specifier);
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args.Player.SendErrorMessage(" {0}login <username> <password> - Logs in using your username and password", Specifier);
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args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
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if (!TShock.Config.Settings.DisableUUIDLogin)
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args.Player.SendMessage($"{Specifier}login - Logs in using your UUID and character name.", Color.White);
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if (TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendMessage($"{Specifier}login {"username".Color(Utils.GreenHighlight)} {"password".Color(Utils.BoldHighlight)} - Logs in using your username and password.", Color.White);
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else
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args.Player.SendMessage($"{Specifier}login {"password".Color(Utils.BoldHighlight)} - Logs in using your password and character name.", Color.White);
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args.Player.SendWarningMessage("If you forgot your password, there is no way to recover it.");
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return;
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}
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try
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@ -991,6 +996,15 @@ namespace TShockAPI
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{
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args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name);
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args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
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if (!TShock.Config.Settings.DisableUUIDLogin)
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args.Player.SendMessage($"Type {Specifier}login to sign in to your account using your UUID.", Color.White);
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if (TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendMessage($"Type {Specifier}login \"{account.Name.Color(Utils.GreenHighlight)}\" {echoPassword.Color(Utils.BoldHighlight)} to sign in to your account.", Color.White);
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else
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args.Player.SendMessage($"Type {Specifier}login {echoPassword.Color(Utils.BoldHighlight)} to sign in to your account.", Color.White);
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TShock.UserAccounts.AddUserAccount(account);
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TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, account.Name);
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}
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@ -156,6 +156,12 @@ namespace TShockAPI.Configuration
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/// <summary>Disables tombstone dropping during death for all players.</summary>
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[Description("Disables tombstone dropping during death for all players.")]
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public bool DisableTombstones = true;
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/// <summary>
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/// Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world.
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/// </summary>
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[Description("Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world.")]
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public bool DisablePrimeBombs;
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/// <summary>Forces the world time to be normal, day, or night.</summary>
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[Description("Forces the world time to be normal, day, or night.")]
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@ -1618,15 +1618,18 @@ namespace TShockAPI
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private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
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{
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//tombstone fix.
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if (e.Info == 43 || (e.Info >= 201 && e.Info <= 205) || (e.Info >= 527 && e.Info <= 531))
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if (e.Info == ProjectileID.Tombstone || (e.Info >= ProjectileID.GraveMarker && e.Info <= ProjectileID.Obelisk) || (e.Info >= ProjectileID.RichGravestone1 && e.Info <= ProjectileID.RichGravestone5))
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if (Config.Settings.DisableTombstones)
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e.Object.SetDefaults(0);
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if (e.Info == 75)
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if (e.Info == ProjectileID.HappyBomb)
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if (Config.Settings.DisableClownBombs)
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e.Object.SetDefaults(0);
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if (e.Info == 109)
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if (e.Info == ProjectileID.SnowBallHostile)
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if (Config.Settings.DisableSnowBalls)
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e.Object.SetDefaults(0);
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if (e.Info == ProjectileID.BombSkeletronPrime)
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if (Config.Settings.DisablePrimeBombs)
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e.Object.SetDefaults(0);
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}
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/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
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