Removed the onsenddata hook and added a raw send command.
Added WorldInfoMsg for constructing the world info packet.
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parent
2a212629dc
commit
27adb98b6f
4 changed files with 135 additions and 70 deletions
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@ -104,7 +104,6 @@ namespace TShockAPI
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ServerHooks.Command += ServerHooks_OnCommand;
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NetHooks.GetData += GetData;
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NetHooks.GreetPlayer += OnGreetPlayer;
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NetHooks.SendData += OnSendData;
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NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
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@ -130,7 +129,6 @@ namespace TShockAPI
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ServerHooks.Command -= ServerHooks_OnCommand;
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NetHooks.GetData -= GetData;
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NetHooks.GreetPlayer -= OnGreetPlayer;
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NetHooks.SendData -= OnSendData;
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NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
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}
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@ -450,53 +448,6 @@ namespace TShockAPI
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}
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}
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private void OnSendData(SendDataEventArgs e)
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{
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//TODO - Clean this code up
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switch (e.MsgID)
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{
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case PacketTypes.WorldInfo:
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if (e.remoteClient >= 0 && Players[e.remoteClient] != null && Players[e.remoteClient].Teleporting)
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{
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var stream = new MemoryStream(messageBuffer.writeBufferMax);
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var writer = new BinaryWriter(stream);
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stream.Position = 4;
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writer.Write(BitConverter.GetBytes(7), 0, 1);
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writer.Write(BitConverter.GetBytes((int)Main.time));
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writer.Write(BitConverter.GetBytes(Main.dayTime));
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writer.Write((byte)Main.moonPhase);
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writer.Write(Main.bloodMoon);
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writer.Write(BitConverter.GetBytes(Main.maxTilesX));
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writer.Write(BitConverter.GetBytes(Main.maxTilesY));
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writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.X));
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writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.Y));
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writer.Write(BitConverter.GetBytes((int)Main.worldSurface));
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writer.Write(BitConverter.GetBytes((int)Main.rockLayer));
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writer.Write(BitConverter.GetBytes(Main.worldID));
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writer.Write((byte)(0 + (WorldGen.shadowOrbSmashed ? 1 : 0) + (NPC.downedBoss1 ? 2 : 0) + (NPC.downedBoss2 ? 4 : 0) + (NPC.downedBoss3 ? 8 : 0)));
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writer.Write(Encoding.ASCII.GetBytes(Main.worldName));
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var length = (int)(stream.Length - 4);
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stream.Position = 0;
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writer.Write(length);
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NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer();
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try
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{
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if (Netplay.serverSock[e.remoteClient].tcpClient.Connected)
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{
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NetMessage.buffer[e.remoteClient].spamCount++;
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Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
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}
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}
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catch { }
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NetMessage.buffer[e.remoteClient].writeLocked = false;
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e.Handled = true;
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}
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break;
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default:
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break;
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}
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}
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private void OnGreetPlayer(int who, HandledEventArgs e)
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{
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var player = Players[who];
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