Removed the onsenddata hook and added a raw send command.
Added WorldInfoMsg for constructing the world info packet.
This commit is contained in:
parent
2a212629dc
commit
27adb98b6f
4 changed files with 135 additions and 70 deletions
|
|
@ -18,12 +18,70 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using Terraria;
|
||||||
|
using TerrariaAPI;
|
||||||
|
using XNAHelpers;
|
||||||
|
|
||||||
namespace TShockAPI.Net
|
namespace TShockAPI.Net
|
||||||
{
|
{
|
||||||
class WorldInfoMsg
|
[Flags]
|
||||||
|
public enum WorldInfoFlag : byte
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
|
OrbSmashed = 1,
|
||||||
|
DownedBoss1 = 2,
|
||||||
|
DownedBoss2 = 4,
|
||||||
|
DownedBoss3 = 8,
|
||||||
|
}
|
||||||
|
public class WorldInfoMsg : IPackable
|
||||||
|
{
|
||||||
|
public int Time { get; set; }
|
||||||
|
public bool DayTime { get; set; }
|
||||||
|
public byte MoonPhase { get; set; }
|
||||||
|
public bool BloodMoon { get; set; }
|
||||||
|
public int MaxTilesX { get; set; }
|
||||||
|
public int MaxTilesY { get; set; }
|
||||||
|
public int SpawnX { get; set; }
|
||||||
|
public int SpawnY { get; set; }
|
||||||
|
public int WorldSurface { get; set; }
|
||||||
|
public int RockLayer { get; set; }
|
||||||
|
public int WorldID { get; set; }
|
||||||
|
public WorldInfoFlag WorldFlags { get; set; }
|
||||||
|
public string WorldName { get; set; }
|
||||||
|
public void PackFull(Stream stream)
|
||||||
|
{
|
||||||
|
long start = stream.Position;
|
||||||
|
stream.WriteInt32(1);
|
||||||
|
stream.WriteInt8((byte)PacketTypes.WorldInfo);
|
||||||
|
Pack(stream);
|
||||||
|
long end = stream.Position;
|
||||||
|
stream.Position = start;
|
||||||
|
stream.WriteInt32((int)(end - start) - 4);
|
||||||
|
stream.Position = end;
|
||||||
|
}
|
||||||
|
public void Pack(Stream stream)
|
||||||
|
{
|
||||||
|
stream.Write(Time);
|
||||||
|
stream.Write(DayTime);
|
||||||
|
stream.Write(MoonPhase);
|
||||||
|
stream.Write(BloodMoon);
|
||||||
|
stream.Write(MaxTilesX);
|
||||||
|
stream.Write(MaxTilesY);
|
||||||
|
stream.Write(SpawnX);
|
||||||
|
stream.Write(SpawnY);
|
||||||
|
stream.Write(WorldSurface);
|
||||||
|
stream.Write(RockLayer);
|
||||||
|
stream.Write(WorldID);
|
||||||
|
stream.Write((byte)WorldFlags);
|
||||||
|
stream.Write(Encoding.ASCII.GetBytes(WorldName));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unpack(Stream stream)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
|
||||||
[assembly: AssemblyVersion("2.3.2.0707")]
|
[assembly: AssemblyVersion("2.3.4.0708")]
|
||||||
[assembly: AssemblyFileVersion("2.3.2.0707")]
|
[assembly: AssemblyFileVersion("2.3.4.0708")]
|
||||||
|
|
|
||||||
|
|
@ -17,9 +17,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Terraria;
|
using Terraria;
|
||||||
using TerrariaAPI;
|
using TerrariaAPI;
|
||||||
|
using TShockAPI.Net;
|
||||||
|
|
||||||
namespace TShockAPI
|
namespace TShockAPI
|
||||||
{
|
{
|
||||||
|
|
@ -43,7 +45,6 @@ namespace TShockAPI
|
||||||
public Vector2 oldSpawn = Vector2.Zero;
|
public Vector2 oldSpawn = Vector2.Zero;
|
||||||
public TSPlayer LastWhisper;
|
public TSPlayer LastWhisper;
|
||||||
public int LoginAttempts { get; set; }
|
public int LoginAttempts { get; set; }
|
||||||
public bool Teleporting = false;
|
|
||||||
public Vector2 TeleportCoords = new Vector2(-1, -1);
|
public Vector2 TeleportCoords = new Vector2(-1, -1);
|
||||||
|
|
||||||
Player FakePlayer = null;
|
Player FakePlayer = null;
|
||||||
|
|
@ -87,17 +88,17 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
public float X
|
public float X
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
|
||||||
return RealPlayer ? TPlayer.position.X : Main.spawnTileX * 16;
|
return RealPlayer ? TPlayer.position.X : Main.spawnTileX * 16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public float Y
|
public float Y
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return RealPlayer ? TPlayer.position.Y : Main.spawnTileY * 16;
|
return RealPlayer ? TPlayer.position.Y : Main.spawnTileY * 16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int TileX
|
public int TileX
|
||||||
|
|
@ -148,18 +149,44 @@ namespace TShockAPI
|
||||||
SendData(PacketTypes.Disconnect, reason);
|
SendData(PacketTypes.Disconnect, reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Teleport(int tileX, int tileY)
|
void SendTeleport(int tilex, int tiley)
|
||||||
|
{
|
||||||
|
var msg = new WorldInfoMsg
|
||||||
|
{
|
||||||
|
Time = (int)Main.time,
|
||||||
|
DayTime = Main.dayTime,
|
||||||
|
MoonPhase = (byte)Main.moonPhase,
|
||||||
|
BloodMoon = Main.bloodMoon,
|
||||||
|
MaxTilesX = Main.maxTilesX,
|
||||||
|
MaxTilesY = Main.maxTilesY,
|
||||||
|
SpawnX = tilex,
|
||||||
|
SpawnY = tiley,
|
||||||
|
WorldSurface = (int)Main.worldSurface,
|
||||||
|
RockLayer = (int)Main.rockLayer,
|
||||||
|
WorldID = Main.worldID,
|
||||||
|
WorldFlags = (WorldGen.shadowOrbSmashed ? WorldInfoFlag.OrbSmashed : WorldInfoFlag.None) |
|
||||||
|
(NPC.downedBoss1 ? WorldInfoFlag.DownedBoss1 : WorldInfoFlag.None) |
|
||||||
|
(NPC.downedBoss2 ? WorldInfoFlag.DownedBoss2 : WorldInfoFlag.None) |
|
||||||
|
(NPC.downedBoss3 ? WorldInfoFlag.DownedBoss3 : WorldInfoFlag.None),
|
||||||
|
WorldName = Main.worldName
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
var ms = new MemoryStream();
|
||||||
|
msg.PackFull(ms);
|
||||||
|
SendRawData(ms.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Teleport(int tilex, int tiley)
|
||||||
{
|
{
|
||||||
InitSpawn = false;
|
InitSpawn = false;
|
||||||
Teleporting = true;
|
|
||||||
TeleportCoords = new Vector2(tileX, tileY);
|
|
||||||
|
|
||||||
SendData(PacketTypes.WorldInfo);
|
SendTeleport(tilex, tiley);
|
||||||
|
|
||||||
//150 Should avoid all client crash errors
|
//150 Should avoid all client crash errors
|
||||||
//The error occurs when a tile trys to update which the client hasnt load yet, Clients only update tiles withen 150 blocks
|
//The error occurs when a tile trys to update which the client hasnt load yet, Clients only update tiles withen 150 blocks
|
||||||
//Try 300 if it does not work (Higher number - Longer load times - Less chance of error)
|
//Try 300 if it does not work (Higher number - Longer load times - Less chance of error)
|
||||||
if (!SendTileSquare(tileX, tileY, 150))
|
if (!SendTileSquare(tilex, tiley, 150))
|
||||||
{
|
{
|
||||||
SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
|
SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -195,23 +222,30 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Teleporting = false;
|
SendTeleport(Main.spawnTileX, Main.spawnTileY);
|
||||||
SendData(PacketTypes.WorldInfo);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Spawn()
|
public void Spawn()
|
||||||
{
|
{
|
||||||
SendData(PacketTypes.PlayerSpawn, "", Index, 0.0f, 0.0f, 0.0f);
|
SendData(PacketTypes.PlayerSpawn, "", Index, 0.0f, 0.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool SendTileSquare(int x, int y, int size = 10)
|
public virtual bool SendTileSquare(int x, int y, int size = 10)
|
||||||
{
|
{
|
||||||
if (x + size >= Main.maxTilesX || y + size >= Main.maxTilesX)
|
if (x + size >= Main.maxTilesX || y + size >= Main.maxTilesX)
|
||||||
return false;
|
return false;
|
||||||
SendData(PacketTypes.TileSendSquare, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
|
try
|
||||||
return true;
|
{
|
||||||
|
SendData(PacketTypes.TileSendSquare, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log.Error(ex.ToString());
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void GiveItem(int type, string name, int width, int height, int stack)
|
public virtual void GiveItem(int type, string name, int width, int height, int stack)
|
||||||
|
|
@ -260,17 +294,39 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
|
|
||||||
//Todo: Separate this into a few functions. SendTo, SendToAll, etc
|
//Todo: Separate this into a few functions. SendTo, SendToAll, etc
|
||||||
public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
|
public virtual void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
|
||||||
{
|
{
|
||||||
if (RealPlayer && !ConnectionAlive)
|
if (RealPlayer && !ConnectionAlive)
|
||||||
return;
|
return;
|
||||||
NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
|
NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual bool SendRawData(byte[] data)
|
||||||
|
{
|
||||||
|
if (!RealPlayer || !ConnectionAlive)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Netplay.serverSock[Index].tcpClient.Connected)
|
||||||
|
{
|
||||||
|
Netplay.serverSock[Index].networkStream.Write(data, 0, data.Length);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log.Error(ex.ToString());
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TSServerPlayer : TSPlayer
|
public class TSServerPlayer : TSPlayer
|
||||||
{
|
{
|
||||||
public TSServerPlayer() : base("Server")
|
public TSServerPlayer()
|
||||||
|
: base("Server")
|
||||||
{
|
{
|
||||||
Group = new SuperAdminGroup();
|
Group = new SuperAdminGroup();
|
||||||
}
|
}
|
||||||
|
|
@ -329,7 +385,7 @@ namespace TShockAPI
|
||||||
foreach (KeyValuePair<Vector2, Tile> entry in destroyedTiles)
|
foreach (KeyValuePair<Vector2, Tile> entry in destroyedTiles)
|
||||||
{
|
{
|
||||||
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
|
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
|
||||||
Log.Debug(string.Format("Reverted DestroyedTile(TileXY:{0}_{1}, Type:{2})",
|
Log.Debug(string.Format("Reverted DestroyedTile(TileXY:{0}_{1}, Type:{2})",
|
||||||
entry.Key.X, entry.Key.Y, Main.tile[(int)entry.Key.X, (int)entry.Key.Y].type));
|
entry.Key.X, entry.Key.Y, Main.tile[(int)entry.Key.X, (int)entry.Key.Y].type));
|
||||||
}
|
}
|
||||||
// Send all players updated tile sqaures
|
// Send all players updated tile sqaures
|
||||||
|
|
|
||||||
|
|
@ -104,7 +104,6 @@ namespace TShockAPI
|
||||||
ServerHooks.Command += ServerHooks_OnCommand;
|
ServerHooks.Command += ServerHooks_OnCommand;
|
||||||
NetHooks.GetData += GetData;
|
NetHooks.GetData += GetData;
|
||||||
NetHooks.GreetPlayer += OnGreetPlayer;
|
NetHooks.GreetPlayer += OnGreetPlayer;
|
||||||
NetHooks.SendData += OnSendData;
|
|
||||||
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
|
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -130,7 +129,6 @@ namespace TShockAPI
|
||||||
ServerHooks.Command -= ServerHooks_OnCommand;
|
ServerHooks.Command -= ServerHooks_OnCommand;
|
||||||
NetHooks.GetData -= GetData;
|
NetHooks.GetData -= GetData;
|
||||||
NetHooks.GreetPlayer -= OnGreetPlayer;
|
NetHooks.GreetPlayer -= OnGreetPlayer;
|
||||||
NetHooks.SendData -= OnSendData;
|
|
||||||
NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
|
NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -450,53 +448,6 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSendData(SendDataEventArgs e)
|
|
||||||
{
|
|
||||||
//TODO - Clean this code up
|
|
||||||
switch (e.MsgID)
|
|
||||||
{
|
|
||||||
case PacketTypes.WorldInfo:
|
|
||||||
if (e.remoteClient >= 0 && Players[e.remoteClient] != null && Players[e.remoteClient].Teleporting)
|
|
||||||
{
|
|
||||||
var stream = new MemoryStream(messageBuffer.writeBufferMax);
|
|
||||||
var writer = new BinaryWriter(stream);
|
|
||||||
stream.Position = 4;
|
|
||||||
writer.Write(BitConverter.GetBytes(7), 0, 1);
|
|
||||||
writer.Write(BitConverter.GetBytes((int)Main.time));
|
|
||||||
writer.Write(BitConverter.GetBytes(Main.dayTime));
|
|
||||||
writer.Write((byte)Main.moonPhase);
|
|
||||||
writer.Write(Main.bloodMoon);
|
|
||||||
writer.Write(BitConverter.GetBytes(Main.maxTilesX));
|
|
||||||
writer.Write(BitConverter.GetBytes(Main.maxTilesY));
|
|
||||||
writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.X));
|
|
||||||
writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.Y));
|
|
||||||
writer.Write(BitConverter.GetBytes((int)Main.worldSurface));
|
|
||||||
writer.Write(BitConverter.GetBytes((int)Main.rockLayer));
|
|
||||||
writer.Write(BitConverter.GetBytes(Main.worldID));
|
|
||||||
writer.Write((byte)(0 + (WorldGen.shadowOrbSmashed ? 1 : 0) + (NPC.downedBoss1 ? 2 : 0) + (NPC.downedBoss2 ? 4 : 0) + (NPC.downedBoss3 ? 8 : 0)));
|
|
||||||
writer.Write(Encoding.ASCII.GetBytes(Main.worldName));
|
|
||||||
var length = (int)(stream.Length - 4);
|
|
||||||
stream.Position = 0;
|
|
||||||
writer.Write(length);
|
|
||||||
NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (Netplay.serverSock[e.remoteClient].tcpClient.Connected)
|
|
||||||
{
|
|
||||||
NetMessage.buffer[e.remoteClient].spamCount++;
|
|
||||||
Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { }
|
|
||||||
NetMessage.buffer[e.remoteClient].writeLocked = false;
|
|
||||||
e.Handled = true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnGreetPlayer(int who, HandledEventArgs e)
|
private void OnGreetPlayer(int who, HandledEventArgs e)
|
||||||
{
|
{
|
||||||
var player = Players[who];
|
var player = Players[who];
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue