Merge branch 'master' of git://github.com/TShock/TShock
This commit is contained in:
commit
2811a68002
2 changed files with 25 additions and 11 deletions
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@ -138,6 +138,7 @@ namespace TShockAPI
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ChatCommands.Add(new Command("me", "", ThirdPerson));
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ChatCommands.Add(new Command("me", "", ThirdPerson));
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("whitelist", "maintenance", Whitelist));
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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{
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{
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ChatCommands.Add(new Command("kill", "kill", Kill));
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ChatCommands.Add(new Command("kill", "kill", Kill));
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@ -176,7 +177,6 @@ namespace TShockAPI
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if (cmd == null)
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if (cmd == null)
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{
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{
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player.SendMessage("That command does not exist, try /help", Color.Red);
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}
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}
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else
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else
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{
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{
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@ -853,6 +853,17 @@ namespace TShockAPI
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#region General Commands
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#region General Commands
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public static void Whitelist(CommandArgs args)
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{
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if (args.Parameters.Count == 1)
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{
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TextWriter tw = new StreamWriter(FileTools.WhitelistPath, true);
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tw.WriteLine(args.Parameters[0]);
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tw.Close();
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args.Player.SendMessage("Added " + args.Parameters[0] + " to the whitelist.");
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}
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}
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private static void Help(CommandArgs args)
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private static void Help(CommandArgs args)
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{
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{
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args.Player.SendMessage("TShock Commands:");
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args.Player.SendMessage("TShock Commands:");
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@ -412,20 +412,23 @@ namespace TShockAPI
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public static void Teleport(int ply, int x, int y)
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public static void Teleport(int ply, int x, int y)
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{
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{
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Main.player[ply].position.X = x;
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int oldSpawnX = Main.spawnTileX;
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Main.player[ply].position.Y = y;
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int oldSpawnY = Main.spawnTileY;
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NetMessage.SendData(0x0d, -1, ply, "", ply);
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Main.spawnTileX = x;
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NetMessage.SendData(0x0d, -1, -1, "", ply);
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Main.spawnTileY = y;
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NetMessage.syncPlayers();
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//Send only that player the new spawn point data
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NetMessage.SendData(7, ply, -1, "", 0, 0f, 0f, 0f);
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//Force them to respawn
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NetMessage.SendData(12, ply, -1, "", ply, 0.0f, 0.0f, 0.0f);
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//Reset to old spawnpoint and send spawn data back to player
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Main.spawnTileX = (int)oldSpawnX;
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Main.spawnTileY = (int)oldSpawnY;
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NetMessage.SendData(7, ply, -1, "", 0, 0f, 0f, 0f);
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}
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}
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public static void Teleport(int ply, float x, float y)
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public static void Teleport(int ply, float x, float y)
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{
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{
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Main.player[ply].position.X = x;
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Teleport(ply, (int)x, (int)y);
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Main.player[ply].position.Y = y;
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NetMessage.SendData(0x0d, -1, ply, "", ply);
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NetMessage.SendData(0x0d, -1, -1, "", ply);
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NetMessage.syncPlayers();
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}
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}
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public static void StartInvasion()
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public static void StartInvasion()
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