Minor Fixed, Removed speedhack/teleport detection.

This commit is contained in:
Zidonuke 2011-12-20 00:00:13 -05:00
parent 8a62df9ebb
commit 29ac44117f
2 changed files with 4 additions and 14 deletions

View file

@ -128,8 +128,7 @@ namespace TShockAPI
if (stack > item.maxStack)
{
TShock.Utils.HandleCheater(args.Player, String.Format("Stack cheat detected. Remove {0} ({1}) and then rejoin", item.name, stack));
return true;
return TShock.Utils.HandleCheater(args.Player, String.Format("Stack cheat detected. Remove {0} ({1}) and then rejoin", item.name, stack));
}
return false;
@ -143,8 +142,7 @@ namespace TShockAPI
if (cur > 600 || max > 600)
{
TShock.Utils.HandleCheater(args.Player, "Health cheat detected. Please use a different character.");
return true;
return TShock.Utils.HandleCheater(args.Player, "Health cheat detected. Please use a different character.");
}
return false;
@ -158,8 +156,7 @@ namespace TShockAPI
if (cur > 600 || max > 600)
{
TShock.Utils.HandleCheater(args.Player, "Mana cheat detected. Please use a different character.");
return true;
return TShock.Utils.HandleCheater(args.Player, "Mana cheat detected. Please use a different character.");
}
return false;
@ -513,13 +510,6 @@ namespace TShockAPI
return true;
}
if (Vector2.Distance(args.TPlayer.position, pos) > 2048) //Speedhack/Teleporting, Needs to be very very liberal...
{
args.Player.SendMessage("You seemed to of teleported! Sent you to the spawn point.", Color.Red);
args.Player.Spawn();
return true;
}
return false;
}