Added config options for ignoring projectile bugs. Just turn these on if you get debuffed for projectile update/create/kill messages.

This commit is contained in:
Zack Piispanen 2012-01-15 02:11:23 -05:00
parent 00b2d768d7
commit 2a59de5293
3 changed files with 15 additions and 8 deletions

View file

@ -195,7 +195,13 @@ namespace TShockAPI
[Description("Allows users to login with any username with /login")] public bool AllowLoginAnyUsername = true;
[Description("Allows users to login with any username with /login")] public int MaxDamage = 175;
[Description("The maximum damage a player/npc can inflict")] public int MaxDamage = 175;
[Description("The maximum damage a projectile can inflict")] public int MaxProjDamage = 175;
[Description("Ignores checking to see if player 'can' update a projectile")] public bool IgnoreProjUpdate = false;
[Description("Ignores checking to see if player 'can' kill a projectile")] public bool IgnoreProjKill = false;
public static ConfigFile Read(string path)
{