Saving work to apply merge changes
Currently moving .name to .Name and things like that from Item
This commit is contained in:
parent
d50fa2fbc4
commit
2a5efa65ae
7 changed files with 54 additions and 45 deletions
|
|
@ -1108,7 +1108,7 @@ namespace TShockAPI
|
|||
if (!player.HasPermission(Permissions.ignorestackhackdetection) && (item.stack > item.maxStack || item.stack < 0) &&
|
||||
item.type != 0)
|
||||
{
|
||||
check = "Remove item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
|
||||
check = "Remove item " + item.Name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
|
||||
player.SendErrorMessage(check);
|
||||
break;
|
||||
}
|
||||
|
|
@ -1118,12 +1118,12 @@ namespace TShockAPI
|
|||
// Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
|
||||
foreach (Item item in player.TPlayer.armor)
|
||||
{
|
||||
if (Itembans.ItemIsBanned(item.name, player))
|
||||
if (Itembans.ItemIsBanned(item.Name, player))
|
||||
{
|
||||
player.SetBuff(BuffID.Frozen, 330, true);
|
||||
player.SetBuff(BuffID.Stoned, 330, true);
|
||||
player.SetBuff(BuffID.Webbed, 330, true);
|
||||
check = "Remove armor/accessory " + item.name;
|
||||
check = "Remove armor/accessory " + item.Name;
|
||||
|
||||
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
|
||||
break;
|
||||
|
|
@ -1131,12 +1131,12 @@ namespace TShockAPI
|
|||
}
|
||||
foreach (Item item in player.TPlayer.dye)
|
||||
{
|
||||
if (Itembans.ItemIsBanned(item.name, player))
|
||||
if (Itembans.ItemIsBanned(item.Name, player))
|
||||
{
|
||||
player.SetBuff(BuffID.Frozen, 330, true);
|
||||
player.SetBuff(BuffID.Stoned, 330, true);
|
||||
player.SetBuff(BuffID.Webbed, 330, true);
|
||||
check = "Remove dye " + item.name;
|
||||
check = "Remove dye " + item.Name;
|
||||
|
||||
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
|
||||
break;
|
||||
|
|
@ -1144,12 +1144,12 @@ namespace TShockAPI
|
|||
}
|
||||
foreach (Item item in player.TPlayer.miscEquips)
|
||||
{
|
||||
if (Itembans.ItemIsBanned(item.name, player))
|
||||
if (Itembans.ItemIsBanned(item.Name, player))
|
||||
{
|
||||
player.SetBuff(BuffID.Frozen, 330, true);
|
||||
player.SetBuff(BuffID.Stoned, 330, true);
|
||||
player.SetBuff(BuffID.Webbed, 330, true);
|
||||
check = "Remove misc equip " + item.name;
|
||||
check = "Remove misc equip " + item.Name;
|
||||
|
||||
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
|
||||
break;
|
||||
|
|
@ -1157,12 +1157,12 @@ namespace TShockAPI
|
|||
}
|
||||
foreach (Item item in player.TPlayer.miscDyes)
|
||||
{
|
||||
if (Itembans.ItemIsBanned(item.name, player))
|
||||
if (Itembans.ItemIsBanned(item.Name, player))
|
||||
{
|
||||
player.SetBuff(BuffID.Frozen, 330, true);
|
||||
player.SetBuff(BuffID.Stoned, 330, true);
|
||||
player.SetBuff(BuffID.Webbed, 330, true);
|
||||
check = "Remove misc dye " + item.name;
|
||||
check = "Remove misc dye " + item.Name;
|
||||
|
||||
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
|
||||
break;
|
||||
|
|
@ -1989,7 +1989,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, inventory[i].stack),
|
||||
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, inventory[i].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2008,7 +2008,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.name, armor[index].stack),
|
||||
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.Name, armor[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2027,7 +2027,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.name, dye[index].stack),
|
||||
String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.Name, dye[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2046,7 +2046,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, miscEquips[index].stack),
|
||||
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, miscEquips[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2065,7 +2065,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin", item.name, miscDyes[index].stack),
|
||||
String.Format("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin", item.Name, miscDyes[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2085,7 +2085,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin", item.name, piggy[index].stack),
|
||||
String.Format("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin", item.Name, piggy[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2105,7 +2105,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin", item.name, safe[index].stack),
|
||||
String.Format("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin", item.Name, safe[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2124,7 +2124,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin", item.name, trash.stack),
|
||||
String.Format("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin", item.Name, trash.stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
@ -2144,7 +2144,7 @@ namespace TShockAPI
|
|||
{
|
||||
check = true;
|
||||
player.SendMessage(
|
||||
String.Format("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin", item.name, forge[index].stack),
|
||||
String.Format("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin", item.Name, forge[index].stack),
|
||||
Color.Cyan);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue