Saving work to apply merge changes

Currently moving .name to .Name and things like that from Item
This commit is contained in:
Lucas Nicodemus 2017-04-19 17:12:38 -06:00
parent d50fa2fbc4
commit 2a5efa65ae
No known key found for this signature in database
GPG key ID: CEE668CCE1BF2C7C
7 changed files with 54 additions and 45 deletions

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@ -1108,7 +1108,7 @@ namespace TShockAPI
if (!player.HasPermission(Permissions.ignorestackhackdetection) && (item.stack > item.maxStack || item.stack < 0) &&
item.type != 0)
{
check = "Remove item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
check = "Remove item " + item.Name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
player.SendErrorMessage(check);
break;
}
@ -1118,12 +1118,12 @@ namespace TShockAPI
// Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
foreach (Item item in player.TPlayer.armor)
{
if (Itembans.ItemIsBanned(item.name, player))
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove armor/accessory " + item.name;
check = "Remove armor/accessory " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
@ -1131,12 +1131,12 @@ namespace TShockAPI
}
foreach (Item item in player.TPlayer.dye)
{
if (Itembans.ItemIsBanned(item.name, player))
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove dye " + item.name;
check = "Remove dye " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
@ -1144,12 +1144,12 @@ namespace TShockAPI
}
foreach (Item item in player.TPlayer.miscEquips)
{
if (Itembans.ItemIsBanned(item.name, player))
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove misc equip " + item.name;
check = "Remove misc equip " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
@ -1157,12 +1157,12 @@ namespace TShockAPI
}
foreach (Item item in player.TPlayer.miscDyes)
{
if (Itembans.ItemIsBanned(item.name, player))
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove misc dye " + item.name;
check = "Remove misc dye " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
@ -1989,7 +1989,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, inventory[i].stack),
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, inventory[i].stack),
Color.Cyan);
}
}
@ -2008,7 +2008,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.name, armor[index].stack),
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.Name, armor[index].stack),
Color.Cyan);
}
}
@ -2027,7 +2027,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.name, dye[index].stack),
String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.Name, dye[index].stack),
Color.Cyan);
}
}
@ -2046,7 +2046,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, miscEquips[index].stack),
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, miscEquips[index].stack),
Color.Cyan);
}
}
@ -2065,7 +2065,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin", item.name, miscDyes[index].stack),
String.Format("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin", item.Name, miscDyes[index].stack),
Color.Cyan);
}
}
@ -2085,7 +2085,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin", item.name, piggy[index].stack),
String.Format("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin", item.Name, piggy[index].stack),
Color.Cyan);
}
}
@ -2105,7 +2105,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin", item.name, safe[index].stack),
String.Format("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin", item.Name, safe[index].stack),
Color.Cyan);
}
}
@ -2124,7 +2124,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin", item.name, trash.stack),
String.Format("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin", item.Name, trash.stack),
Color.Cyan);
}
}
@ -2144,7 +2144,7 @@ namespace TShockAPI
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin", item.name, forge[index].stack),
String.Format("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin", item.Name, forge[index].stack),
Color.Cyan);
}
}