From 2ac52cb1460be3fd327a3040c70919b978786183 Mon Sep 17 00:00:00 2001 From: ACaiCat <13110818005@qq.com> Date: Tue, 22 Jul 2025 19:07:25 +0800 Subject: [PATCH] fix(Bouncer): correct debug message of portal gun bolt validation --- TShockAPI/Bouncer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 85a1c637..bf37110d 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -1328,7 +1328,7 @@ namespace TShockAPI var boltProjectileData = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].type == ProjectileID.PortalGunBolt); if (boltProjectileData.Type == 0 || boltProjectileData.Killed) { - TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (invalid angle: {1})", args.Player.Name, discreteDirection)); + TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (missing active Portal Gun bolt)", args.Player.Name, discreteDirection)); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return;