Add TShock Launcher project (TShock.exe) with ./bin folder for dependencies
+ submodule update TODO: retest on osx and see if we can include file permissions
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6 changed files with 195 additions and 23 deletions
66
TShockLauncher/Program.cs
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66
TShockLauncher/Program.cs
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2019 Pryaxis & TShock Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* The purpose of this project is to be the launcher of the TSAPI server.
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* We use this project:
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* - to copy/move around TShockAPI.dll (the TShock plugin to TSAPI)
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* - to publishing TShock releases.
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* - move dependencies to a ./bin folder
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*
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* The assembly name of this launcher (TShock.exe) was decided on by a community poll.
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*/
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using System.Reflection;
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Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
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System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
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Start();
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/// <summary>
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/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
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/// </summary>
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Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, AssemblyName arg2)
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{
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if (arg2?.Name is null) return null;
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if (_cache.TryGetValue(arg2.Name, out Assembly? asm) && asm is not null) return asm;
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var loc = Path.Combine(Environment.CurrentDirectory, "bin", arg2.Name + ".dll");
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if (File.Exists(loc))
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asm = arg1.LoadFromAssemblyPath(loc);
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loc = Path.ChangeExtension(loc, ".exe");
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if (File.Exists(loc))
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asm = arg1.LoadFromAssemblyPath(loc);
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if(asm is not null)
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_cache[arg2.Name] = asm;
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return asm;
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}
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/// <summary>
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/// Initiates the TSAPI server.
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/// </summary>
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/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
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void Start()
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{
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TerrariaApi.Server.Program.Main(args);
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}
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105
TShockLauncher/TShockLauncher.csproj
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105
TShockLauncher/TShockLauncher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>TShock</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\TerrariaServerAPI\TerrariaServerAPI\TerrariaServerAPI.csproj" />
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<ProjectReference Include="..\TShockAPI\TShockAPI.csproj">
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<!-- dont put TShockAPI in the dependencies -->
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<Reference Include="HttpServer">
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<HintPath>..\prebuilts\HttpServer.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<!-- match tshocks dependencies so that publishing outputs all files to ./bin -->
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<PackageReference Include="BCrypt.Net-Next" Version="4.0.2" />
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<PackageReference Include="MySql.Data" Version="8.0.27" />
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<PackageReference Include="SQLite" Version="3.13.0" />
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<PackageReference Include="System.Data.SQLite.Core" Version="1.0.115.5" />
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</ItemGroup>
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<Target Name="MoveToBinFolderDebug" AfterTargets="FinalCleanup;PostBuildEvent">
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<ItemGroup>
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<MoveBinariesForDebug Include="$(TargetDir)*" Exclude="$(TargetDir)\TShock*" />
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<TShockPluginFiles Include="$(ProjectDir)../TShockAPI/bin/$(Configuration)/$(TargetFramework)/TShockAPI*" />
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</ItemGroup>
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<Move SourceFiles="@(MoveBinariesForDebug)" DestinationFolder="$(TargetDir)bin" ContinueOnError="true" />
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<Copy SourceFiles="@(TShockPluginFiles)" DestinationFolder="$(TargetDir)ServerPlugins" ContinueOnError="true" />
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</Target>
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<Target Name="MoveToBinFolderPublish" AfterTargets="Publish">
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<ItemGroup>
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<MoveBinariesForPublish Include="$(PublishDir)*" Exclude="$(PublishDir)\TShock.exe;$(PublishDir)\TShockAPI*" />
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<TShockPluginFilesForPublish Include="$(ProjectDir)../TShockAPI/bin/$(Configuration)/$(TargetFramework)/TShockAPI*" />
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</ItemGroup>
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<Move SourceFiles="@(MoveBinariesForPublish)" DestinationFolder="$(PublishDir)bin" ContinueOnError="true" />
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<Copy SourceFiles="@(TShockPluginFilesForPublish)" DestinationFolder="$(PublishDir)ServerPlugins" ContinueOnError="true" />
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</Target>
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<UsingTask
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TaskName="PatchAppHost"
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TaskFactory="RoslynCodeTaskFactory"
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AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll" >
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<ParameterGroup>
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<HostExe ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Code Type="Fragment" Language="cs">
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/*
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This is a patch to allow self contained apps to run from the root while having the modules in a ./bin folder.
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https://github.com/dotnet/sdk/issues/10366
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The script replaces the ./TShock.dll with ./bin/TShock.dll
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alternates: dnSpy(does this method), NetCoreBeauty
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*/
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var find = Encoding.UTF8.GetBytes("TShock.dll\0");
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var replace = Encoding.UTF8.GetBytes("bin" + Path.DirectorySeparatorChar + "TShock.dll\0");
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var contents = File.ReadAllBytes(HostExe);
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var matches = 0;
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var offset = Array.FindIndex(contents, (b) => {
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matches = (b == find[matches]) ? matches + 1 : 0;
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return matches == find.Length;
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});
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if (offset > -1) offset -= find.Length - 1;
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var x = 0;
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Array.ForEach(replace, _ => { contents[offset + x] = replace[x++]; });
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File.WriteAllBytes(HostExe, contents);
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</Code>
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</Task>
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</UsingTask>
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<Target Name="PatchAppHostAfterPublish" AfterTargets="Publish" Condition="'$(RuntimeIdentifier)' == 'win-x64'">
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<PatchAppHost HostExe="$(PublishDir)TShock.exe" />
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<Message Text="Patched TShock.exe host for ./bin redirect" Importance="High" />
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</Target>
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<UsingTask
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TaskName="CreateOsxLauncher"
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TaskFactory="RoslynCodeTaskFactory"
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AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll" >
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<ParameterGroup>
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<OutPath ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Code Type="Fragment" Language="cs">
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File.WriteAllText(Path.Combine(OutPath, "TShock.exe"), "#!/bin/bash\n./bin/TShock");
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</Code>
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</Task>
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</UsingTask>
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<Target Name="CreateOsxLauncherAfterPublish" AfterTargets="Publish" Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
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<CreateOsxLauncher OutPath="$(PublishDir)" />
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<Message Text="Run the launcher with chmod u+x TShock.exe && ./TShock.exe" Importance="High" />
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</Target>
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</Project>
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5
TShockLauncher/runtimeconfig.template.json
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5
TShockLauncher/runtimeconfig.template.json
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{
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"additionalProbingPaths": [
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"../ServerPlugins"
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]
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}
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