Needs to return true when tile explosives are detected
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@ -561,6 +561,7 @@ namespace TShockAPI
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args.Player.SendTileSquare(x, y);
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args.Player.SendTileSquare(x, y);
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args.Player.SendMessage("Explosives are disabled!", Color.Red);
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args.Player.SendMessage("Explosives are disabled!", Color.Red);
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args.Player.LastExplosive = DateTime.UtcNow;
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args.Player.LastExplosive = DateTime.UtcNow;
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return true;
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}
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}
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else
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else
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return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
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return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
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