reverted 61f6bb1a01; remembered position is independant from SSC

This commit is contained in:
k0rd 2013-10-21 19:44:16 -04:00
parent 16093fd9ca
commit 2c92f0e543

View file

@ -1150,7 +1150,7 @@ namespace TShockAPI
player.LastNetPosition = new Vector2(Main.spawnTileX*16f, Main.spawnTileY*16f);
if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero) && Config.ServerSideCharacter && Config.DisableLoginBeforeJoin)
if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero))
{
player.RPPending=3;
player.SendMessage("You will be teleported to your last known location...", Color.Red);