SendTileSquare prior to teleporting, to attempt to prevent weird teleport bugs.
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@ -573,6 +573,7 @@ namespace TShockAPI
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y = 992;
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y = 992;
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}
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}
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SendTileSquare((int) (x/16), (int) (y/16), 15);
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TPlayer.Teleport(new Vector2(x, y), style);
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TPlayer.Teleport(new Vector2(x, y), style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmi, x, y, style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmi, x, y, style);
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return true;
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return true;
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