diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs
index 33d20ee1..292af8e9 100644
--- a/TShockAPI/Commands.cs
+++ b/TShockAPI/Commands.cs
@@ -27,6 +27,7 @@ using System.Text;
using System.Threading;
using Terraria;
using Terraria.ID;
+using Terraria.Localization;
using TShockAPI.DB;
using TerrariaApi.Server;
using TShockAPI.Hooks;
@@ -5343,8 +5344,8 @@ namespace TShockAPI
{
if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC) || (Main.npc[i].netID == npcId && Main.npc[i].townNPC)))
{
- Main.npc[i].displayName = args.Parameters[1];
- NetMessage.SendData(56, -1, -1, args.Parameters[1], i, 0f, 0f, 0f, 0);
+ Main.npc[i].GivenName = args.Parameters[1];
+ NetMessage.SendData(56, -1, -1, NetworkText.FromLiteral(args.Parameters[1]), i, 0f, 0f, 0f, 0);
done++;
}
}
diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index 62107f3b..cb94ef20 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -32,6 +32,7 @@ using Terraria;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
+using Terraria.Localization;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
@@ -1494,7 +1495,7 @@ namespace TShockAPI
args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
args.Player.TPlayer.hideMisc = hideMisc;
args.Player.TPlayer.extraAccessory = extraSlot;
- NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, args.Player.Name, args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
return true;
}
if (TShock.Config.MediumcoreOnly && difficulty < 1)
@@ -1678,7 +1679,7 @@ namespace TShockAPI
return true;
}
- NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
+ NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.FromLiteral(""), Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
return false;
}
@@ -2719,13 +2720,11 @@ namespace TShockAPI
args.TPlayer.Update(args.TPlayer.whoAmI);
- NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.FromLiteral(""), args.Player.Index);
return true;
}
-
-
- NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
return true;
}
@@ -2981,7 +2980,7 @@ namespace TShockAPI
if (OnKillMe(id, direction, dmg, pvp))
return true;
- if (playerDeathReason.GetDeathText().Length > 500)
+ if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
{
TShock.Utils.Kick(TShock.Players[id], "Crash attempt", true);
return true;
@@ -3478,7 +3477,7 @@ namespace TShockAPI
return true;
}
- if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value
+ if (prefix > PrefixID.Count) //make sure the prefix is a legit value
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
@@ -3830,7 +3829,7 @@ namespace TShockAPI
}
- NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
return true;
}
@@ -4259,7 +4258,7 @@ namespace TShockAPI
if (Main.npc[npcID]?.catchItem == 0)
{
Main.npc[npcID].active = true;
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcID);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcID);
return true;
}
@@ -4276,13 +4275,13 @@ namespace TShockAPI
if (projectile == null || !projectile.active)
{
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcIndex);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
return true;
}
if (projectile.type != ProjectileID.PortalGunGate)
{
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcIndex);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
return true;
}
@@ -4347,25 +4346,25 @@ namespace TShockAPI
if (TShock.CheckIgnores(args.Player))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
return true;
}
if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
return true;
}
diff --git a/TShockAPI/PlayerData.cs b/TShockAPI/PlayerData.cs
index de5f68ed..ec7aa379 100644
--- a/TShockAPI/PlayerData.cs
+++ b/TShockAPI/PlayerData.cs
@@ -19,6 +19,7 @@ along with this program. If not, see .
using Microsoft.Xna.Framework;
using Terraria;
using TShockAPI;
+using Terraria.Localization;
namespace TShockAPI
{
@@ -340,99 +341,99 @@ namespace TShockAPI
float slot = 0f;
for (int k = 0; k < NetItem.InventorySlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].Name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.ArmorSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].Name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.DyeSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].Name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.MiscEquipSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].Name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.MiscDyeSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].Name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.PiggySlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.SafeSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.Name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
- NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
+ NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
- NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(16, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(42, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(16, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
slot = 0f;
for (int k = 0; k < NetItem.InventorySlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].inventory[k].Name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.ArmorSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[k].Name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.DyeSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[k].Name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.MiscEquipSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscEquips[k].Name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.MiscDyeSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscDyes[k].Name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.PiggySlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.SafeSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.Name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
- NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
+ NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
- NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(42, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(16, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
for (int k = 0; k < 22; k++)
{
@@ -445,13 +446,13 @@ namespace TShockAPI
* This is for when players login via uuid or serverpassword instead of via
* the login command.
*/
- NetMessage.SendData(50, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(50, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(50, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(50, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(76, player.Index, -1, "", player.Index);
- NetMessage.SendData(76, -1, -1, "", player.Index);
+ NetMessage.SendData(76, player.Index, -1, NetworkText.FromLiteral(""), player.Index);
+ NetMessage.SendData(76, -1, -1, NetworkText.FromLiteral(""), player.Index);
- NetMessage.SendData(39, player.Index, -1, "", 400);
+ NetMessage.SendData(39, player.Index, -1, NetworkText.FromLiteral(""), 400);
}
}
}
diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index 26aee199..d5c0684c 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -29,6 +29,7 @@ using OTAPI.Tile;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
+using Terraria.Localization;
using TShockAPI.DB;
using TShockAPI.Hooks;
using TShockAPI.Net;
@@ -745,7 +746,7 @@ namespace TShockAPI
SendTileSquare((int) (x/16), (int) (y/16), 15);
TPlayer.Teleport(new Vector2(x, y), style);
- NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmI, x, y, style);
+ NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.FromLiteral(""), 0, TPlayer.whoAmI, x, y, style);
return true;
}
@@ -755,7 +756,7 @@ namespace TShockAPI
/// Heal health amount.
public void Heal(int health = 600)
{
- NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, "", this.TPlayer.whoAmI, health);
+ NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.FromLiteral(""), this.TPlayer.whoAmI, health);
}
///
@@ -905,8 +906,8 @@ namespace TShockAPI
Main.item[itemid].prefix = (byte) prefix;
Main.item[itemid].noGrabDelay = 1;
Main.item[itemid].velocity = Main.player[this.Index].velocity;
- NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f);
- NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
+ NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
+ NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
}
///
@@ -1066,8 +1067,8 @@ namespace TShockAPI
public virtual void SetTeam(int team)
{
Main.player[Index].team = team;
- NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, "", Index);
- NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, "", Index);
+ NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.FromLiteral(""), Index);
+ NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.FromLiteral(""), Index);
}
private DateTime LastDisableNotification = DateTime.UtcNow;
@@ -1185,7 +1186,7 @@ namespace TShockAPI
if (RealPlayer && !ConnectionAlive)
return;
- NetMessage.SendData((int) msgType, Index, -1, text, number, number2, number3, number4, number5);
+ NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), number, number2, number3, number4, number5);
}
///
@@ -1204,7 +1205,7 @@ namespace TShockAPI
if (RealPlayer && !ConnectionAlive)
return;
- NetMessage.SendData((int) msgType, Index, -1, text, ply, number2, number3, number4, number5);
+ NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), ply, number2, number3, number4, number5);
}
///
diff --git a/TShockAPI/TSServerPlayer.cs b/TShockAPI/TSServerPlayer.cs
index 8c6eac3b..1ed0cb9b 100644
--- a/TShockAPI/TSServerPlayer.cs
+++ b/TShockAPI/TSServerPlayer.cs
@@ -24,6 +24,7 @@ using Terraria;
using Terraria.Utilities;
using TShockAPI;
using TShockAPI.DB;
+using Terraria.Localization;
namespace TShockAPI
{
@@ -152,15 +153,11 @@ namespace TShockAPI
TShock.Utils.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX,
out spawnTileY);
int npcid = NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type, 0);
- // This is for special slimes
- if (type == 1)
- {
- Main.npc[npcid].SetDefaults(name);
- }
- else
- {
- Main.npc[npcid].netDefaults(type);
- }
+
+ // TODO: If special slimes break look at the git blame for this spot
+ // It's probably because I removed something that didn't work
+ Main.npc[npcid].SetDefaults(type);
+
}
}
@@ -171,7 +168,7 @@ namespace TShockAPI
Main.rand = new UnifiedRandom();
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
- NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
+ NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.FromLiteral(""), npcid, damage, knockBack, hitDirection);
}
public void RevertTiles(Dictionary tiles)
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index cac3470d..32881120 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -34,6 +34,7 @@ using Newtonsoft.Json;
using Rests;
using Terraria;
using Terraria.ID;
+using Terraria.Localization;
using TerrariaApi.Server;
using TShockAPI.DB;
using TShockAPI.Hooks;
@@ -710,16 +711,8 @@ namespace TShockAPI
.AddFlag("-lang", (l) =>
{
- int lang;
- if (int.TryParse(l, out lang))
- {
- Lang.lang = lang;
- ServerApi.LogWriter.PluginWriteLine(this, string.Format("Language index set to {0}.", lang), TraceLevel.Verbose);
- }
- else
- {
- ServerApi.LogWriter.PluginWriteLine(this, "Invalid value given for command line argument \"-lang\".", TraceLevel.Warning);
- }
+ LanguageManager.Instance.SetLanguage(l);
+ ServerApi.LogWriter.PluginWriteLine(this, string.Format("Language attempted to be set to {0}.", l), TraceLevel.Verbose);
})
.AddFlag("-autocreate", (size) =>
@@ -735,7 +728,7 @@ namespace TShockAPI
//Flags without arguments
.AddFlag("-logclear", () => LogClear = true)
.AddFlag("-autoshutdown", () => Main.instance.EnableAutoShutdown())
- .AddFlag("-dump", () => Utils.Dump())
+ // .AddFlag("-dump", () => Utils.Dump())
.AddFlag("--stats-optout", () => StatTracker.OptOut = true)
.AddFlag("--no-restart", () => NoRestart = true);
@@ -1258,7 +1251,7 @@ namespace TShockAPI
{
if (ShuttingDown)
{
- NetMessage.SendData((int)PacketTypes.Disconnect, args.Who, -1, "Server is shutting down...");
+ NetMessage.SendData((int)PacketTypes.Disconnect, args.Who, -1, NetworkText.FromLiteral("Server is shutting down..."));
args.Handled = true;
return;
}
@@ -1491,12 +1484,12 @@ namespace TShockAPI
Player ply = Main.player[args.Who];
string name = ply.name;
ply.name = String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix);
- NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, ply.name, args.Who, 0, 0, 0, 0);
+ NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(ply.name), args.Who, 0, 0, 0, 0);
ply.name = name;
var text = args.Text;
Hooks.PlayerHooks.OnPlayerChat(tsplr, args.Text, ref text);
- NetMessage.SendData((int)PacketTypes.ChatText, -1, args.Who, text, args.Who, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
- NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, name, args.Who, 0, 0, 0, 0);
+ NetMessage.SendData((int)PacketTypes.ChatText, -1, args.Who, NetworkText.FromFormattable(text), args.Who, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
+ NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(name), args.Who, 0, 0, 0, 0);
string msg = String.Format("<{0}> {1}",
String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix),
diff --git a/TShockAPI/Utils.cs b/TShockAPI/Utils.cs
index 3da5c92e..a019b8bc 100644
--- a/TShockAPI/Utils.cs
+++ b/TShockAPI/Utils.cs
@@ -403,7 +403,7 @@ namespace TShockAPI
public NPC GetNPCById(int id)
{
NPC npc = new NPC();
- npc.netDefaults(id);
+ npc.SetDefaults(id);
return npc;
}
@@ -419,7 +419,7 @@ namespace TShockAPI
string nameLower = name.ToLower();
for (int i = -17; i < Main.maxNPCTypes; i++)
{
- npc.netDefaults(i);
+ npc.SetDefaults(i);
if (npc.FullName.ToLower() == nameLower || npc.TypeName.ToLower() == nameLower)
return new List { npc };
if (npc.FullName.ToLower().StartsWith(nameLower) || npc.TypeName.ToLower().StartsWith(nameLower))
@@ -480,7 +480,7 @@ namespace TShockAPI
/// Prefix name
public string GetPrefixById(int id)
{
- return id < FirstItemPrefix || id > LastItemPrefix ? "" : Lang.prefix[id] ?? "";
+ return id < FirstItemPrefix || id > LastItemPrefix ? "" : Lang.prefix[id].ToString() ?? "";
}
///
@@ -1166,237 +1166,237 @@ namespace TShockAPI
return points;
}
- ///
- /// Dumps information and optionally exits afterwards
- ///
- ///
- public void Dump(bool exit = true)
- {
- PrepareLangForDump();
- Lang.setLang(true);
- ConfigFile.DumpDescriptions();
- Permissions.DumpDescriptions();
- ServerSideCharacters.ServerSideConfig.DumpDescriptions();
- RestManager.DumpDescriptions();
- DumpBuffs("BuffList.txt");
- DumpItems("Items-1_0.txt", -48, 235);
- DumpItems("Items-1_1.txt", 235, 604);
- DumpItems("Items-1_2.txt", 604, 2749);
- DumpItems("Items-1_3.txt", 2749, Main.maxItemTypes);
- DumpNPCs("NPCs.txt");
- DumpProjectiles("Projectiles.txt");
- DumpPrefixes("Prefixes.txt");
- if (exit)
- {
- Environment.Exit(1);
- }
- }
+ // ///
+ // /// Dumps information and optionally exits afterwards
+ // ///
+ // ///
+ // public void Dump(bool exit = true)
+ // {
+ // PrepareLangForDump();
+ // Lang.setLang(true);
+ // ConfigFile.DumpDescriptions();
+ // Permissions.DumpDescriptions();
+ // ServerSideCharacters.ServerSideConfig.DumpDescriptions();
+ // RestManager.DumpDescriptions();
+ // DumpBuffs("BuffList.txt");
+ // DumpItems("Items-1_0.txt", -48, 235);
+ // DumpItems("Items-1_1.txt", 235, 604);
+ // DumpItems("Items-1_2.txt", 604, 2749);
+ // DumpItems("Items-1_3.txt", 2749, Main.maxItemTypes);
+ // DumpNPCs("NPCs.txt");
+ // DumpProjectiles("Projectiles.txt");
+ // DumpPrefixes("Prefixes.txt");
+ // if (exit)
+ // {
+ // Environment.Exit(1);
+ // }
+ // }
- internal void PrepareLangForDump()
- {
- for(int i = 0; i < Main.recipe.Length; i++)
- Main.recipe[i] = new Recipe();
- }
+ // internal void PrepareLangForDump()
+ // {
+ // for(int i = 0; i < Main.recipe.Length; i++)
+ // Main.recipe[i] = new Recipe();
+ // }
- public void DumpBuffs(string path)
- {
- StringBuilder buffer = new StringBuilder();
- buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
- buffer.AppendLine(" \"h-0\": \"ID\",");
- buffer.AppendLine(" \"h-1\": \"Name\",");
- buffer.AppendLine(" \"h-2\": \"Description\",");
+ // public void DumpBuffs(string path)
+ // {
+ // StringBuilder buffer = new StringBuilder();
+ // buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
+ // buffer.AppendLine(" \"h-0\": \"ID\",");
+ // buffer.AppendLine(" \"h-1\": \"Name\",");
+ // buffer.AppendLine(" \"h-2\": \"Description\",");
- List