Fix for skeletron prime disabling players.

New config option to ignore crystal shrapnel for projectile updates.
This commit is contained in:
k0rd 2012-01-23 10:54:10 -05:00
parent ae34636092
commit 2d650b0a1b
2 changed files with 22 additions and 5 deletions

View file

@ -175,6 +175,9 @@ namespace TShockAPI
[Description("Disable a player if they exceed this number of projectile new within 1 second.")] public int
ProjectileThreshold = 50;
[Description("Ignore shrapnel from crystal bullets for Projectile Threshold.")] public bool
ProjIgnoreShrapnel = true;
[Description("Require all players to register or login before being allowed to play.")] public bool RequireLogin;
[Description(
@ -200,7 +203,7 @@ namespace TShockAPI
[Description("The maximum damage a projectile can inflict")] public int MaxProjDamage = 175;
[Description("Ignores checking to see if player 'can' update a projectile")] public bool IgnoreProjUpdate = false;
[Description("Ignores checking to see if player 'can' kill a projectile")] public bool IgnoreProjKill = false;
[Description("Ignores all no clip checks for players")] public bool IgnoreNoClip = false;