Fix for skeletron prime disabling players.
New config option to ignore crystal shrapnel for projectile updates.
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2 changed files with 22 additions and 5 deletions
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@ -175,6 +175,9 @@ namespace TShockAPI
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[Description("Disable a player if they exceed this number of projectile new within 1 second.")] public int
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ProjectileThreshold = 50;
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[Description("Ignore shrapnel from crystal bullets for Projectile Threshold.")] public bool
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ProjIgnoreShrapnel = true;
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[Description("Require all players to register or login before being allowed to play.")] public bool RequireLogin;
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[Description(
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@ -200,7 +203,7 @@ namespace TShockAPI
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[Description("The maximum damage a projectile can inflict")] public int MaxProjDamage = 175;
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[Description("Ignores checking to see if player 'can' update a projectile")] public bool IgnoreProjUpdate = false;
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[Description("Ignores checking to see if player 'can' kill a projectile")] public bool IgnoreProjKill = false;
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[Description("Ignores all no clip checks for players")] public bool IgnoreNoClip = false;
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