Rename RememberedPosManager, also remove some deprecation messages.
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parent
5b032f277d
commit
2e2539a4d1
3 changed files with 32 additions and 30 deletions
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@ -55,7 +55,7 @@ namespace TShockAPI
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public static GroupManager Groups;
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public static UserManager Users;
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public static ItemManager Itembans;
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public static RemeberedPosManager RememberedPos;
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public static RememberedPosManager RememberedPos;
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public static InventoryManager InventoryDB;
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public static ConfigFile Config { get; set; }
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public static IDbConnection DB;
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@ -190,7 +190,7 @@ namespace TShockAPI
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Users = new UserManager(DB);
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Groups = new GroupManager(DB);
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Itembans = new ItemManager(DB);
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RememberedPos = new RemeberedPosManager(DB);
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RememberedPos = new RememberedPosManager(DB);
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InventoryDB = new InventoryManager(DB);
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RestApi = new SecureRest(Netplay.serverListenIP, Config.RestApiPort);
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RestApi.Verify += RestApi_Verify;
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@ -906,11 +906,11 @@ namespace TShockAPI
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if (player != null && player.Active)
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{
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count++;
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TSPlayer.Server.SendMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
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TSPlayer.Server.SendInfoMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
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player.Group.Name, player.UserAccountName));
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}
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}
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TSPlayer.Server.SendMessage(string.Format("{0} players connected.", count));
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TSPlayer.Server.SendInfoMessage(string.Format("{0} players connected.", count));
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}
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else if (text == "autosave")
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{
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@ -1216,22 +1216,22 @@ namespace TShockAPI
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switch (random)
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{
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case 0:
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Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
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Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount), Color.Green);
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break;
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case 1:
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Utils.Broadcast(string.Format("Fatality! {0} goblins killed!", KillCount));
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Utils.Broadcast(string.Format("Fatality! {0} goblins killed!", KillCount), Color.Green);
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break;
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case 2:
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Utils.Broadcast(string.Format("Number of 'noobs' killed to date: {0}", KillCount));
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Utils.Broadcast(string.Format("Number of 'noobs' killed to date: {0}", KillCount), Color.Green);
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break;
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case 3:
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Utils.Broadcast(string.Format("Duke Nukem would be proud. {0} goblins killed.", KillCount));
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Utils.Broadcast(string.Format("Duke Nukem would be proud. {0} goblins killed.", KillCount), Color.Green);
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break;
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case 4:
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Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
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Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount), Color.Green);
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break;
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case 5:
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Utils.Broadcast(string.Format("{0} copies of Call of Duty smashed.", KillCount));
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Utils.Broadcast(string.Format("{0} copies of Call of Duty smashed.", KillCount), Color.Green);
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break;
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}
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}
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