Checking whether a point is in a region no longer requires to region to be protected.
Renamed some methods to conform to C# conventions.
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parent
502afb4e6f
commit
2e5eaae0b3
3 changed files with 13 additions and 14 deletions
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@ -4335,7 +4335,7 @@ namespace TShockAPI
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}
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int addAmount;
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int.TryParse(args.Parameters[3], out addAmount);
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if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
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if (TShock.Regions.ResizeRegion(args.Parameters[1], addAmount, direction))
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{
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args.Player.SendInfoMessage("Region Resized Successfully!");
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TShock.Regions.Reload();
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@ -232,8 +232,7 @@ namespace TShockAPI.DB
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foreach (Region region in Regions.ToList())
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{
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if (x >= region.Area.Left && x <= region.Area.Right &&
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y >= region.Area.Top && y <= region.Area.Bottom &&
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region.DisableBuild)
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y >= region.Area.Top && y <= region.Area.Bottom)
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{
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return true;
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}
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@ -247,8 +246,7 @@ namespace TShockAPI.DB
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foreach (Region region in Regions.ToList())
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{
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if (x >= region.Area.Left && x <= region.Area.Right &&
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y >= region.Area.Top && y <= region.Area.Bottom &&
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region.DisableBuild)
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y >= region.Area.Top && y <= region.Area.Bottom)
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{
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regions.Add(region.Name);
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}
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@ -262,8 +260,7 @@ namespace TShockAPI.DB
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foreach (Region region in Regions.ToList())
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{
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if (x >= region.Area.Left && x <= region.Area.Right &&
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y >= region.Area.Top && y <= region.Area.Bottom &&
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region.DisableBuild)
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y >= region.Area.Top && y <= region.Area.Bottom)
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{
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regions.Add(region);
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}
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@ -276,7 +273,7 @@ namespace TShockAPI.DB
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return MergedIDs.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries).ToList();
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}
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public bool resizeRegion(string regionName, int addAmount, int direction)
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public bool ResizeRegion(string regionName, int addAmount, int direction)
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{
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//0 = up
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//1 = right
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@ -390,7 +387,7 @@ namespace TShockAPI.DB
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foreach (var r in Regions)
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{
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if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
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r.setAllowedIDs(mergedIDs);
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r.SetAllowedIDs(mergedIDs);
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}
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return q != 0;
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}
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@ -613,6 +610,10 @@ namespace TShockAPI.DB
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public bool HasPermissionToBuildInRegion(TSPlayer ply)
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{
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if (!DisableBuild)
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{
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return true;
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}
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if (!ply.IsLoggedIn)
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{
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if (!ply.HasBeenNaggedAboutLoggingIn)
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@ -622,15 +623,11 @@ namespace TShockAPI.DB
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}
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return false;
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}
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if (!DisableBuild)
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{
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return true;
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}
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return AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
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}
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public void setAllowedIDs(String ids)
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public void SetAllowedIDs(String ids)
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{
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String[] id_arr = ids.Split(',');
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List<int> id_list = new List<int>();
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@ -1967,6 +1967,8 @@ namespace TShockAPI
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if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
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{
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//TPlayer.mount.Type 8 => Drill Containment Unit.
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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