Checking whether a point is in a region no longer requires to region to be protected.

Renamed some methods to conform to C# conventions.
This commit is contained in:
White 2015-09-06 18:49:57 +09:30
parent 502afb4e6f
commit 2e5eaae0b3
3 changed files with 13 additions and 14 deletions

View file

@ -1967,6 +1967,8 @@ namespace TShockAPI
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
//TPlayer.mount.Type 8 => Drill Containment Unit.
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{