diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index 69504bf5..3939601f 100755 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -671,7 +671,7 @@ namespace TShockAPI { if (!args.Player.RealPlayer) { - args.Player.SendMessage("You cant use teleport commands!"); + args.Player.SendMessage("You cannot use teleport commands!"); return; } @@ -683,21 +683,21 @@ namespace TShockAPI { if (!args.Player.RealPlayer) { - args.Player.SendMessage("You cant use teleport commands!"); + args.Player.SendMessage("You cannot use teleport commands!"); return; } if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY)) args.Player.SendMessage("Teleported to the map's spawnpoint."); else - args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); + args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red); } private static void TP(CommandArgs args) { if (!args.Player.RealPlayer) { - args.Player.SendMessage("You cant use teleport commands!"); + args.Player.SendMessage("You cannot use teleport commands!"); return; } @@ -719,7 +719,7 @@ namespace TShockAPI if (args.Player.Teleport(plr.TileX, plr.TileY)) args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name)); else - args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); + args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red); } } @@ -727,7 +727,7 @@ namespace TShockAPI { if (!args.Player.RealPlayer) { - args.Player.SendMessage("You cant use teleport commands!"); + args.Player.SendMessage("You cannot use teleport commands!"); return; } @@ -756,7 +756,7 @@ namespace TShockAPI args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name)); } else - args.Player.SendMessage("Teleport unavailable target player has custom spawnpoint set.", Color.Red); + args.Player.SendMessage("Teleport unavailable - Target player has spawn point set to Bed.", Color.Red); } } @@ -842,7 +842,7 @@ namespace TShockAPI if (args.Player.Teleport((int)warp.X, (int)warp.Y)) args.Player.SendMessage("Warped to " + warpName, Color.Yellow); else - args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red); + args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red); } else @@ -1480,4 +1480,4 @@ namespace TShockAPI #endregion Cheat Comamnds } -} \ No newline at end of file +}