Merge pull request #759 from PhoenixICE/general-devel
Added BIGINT and expanded log errors
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commit
2ec11f0dbb
2 changed files with 5 additions and 0 deletions
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@ -67,6 +67,7 @@ namespace TShockAPI.DB
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{ MySqlDbType.Double, "REAL" },
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{ MySqlDbType.Double, "REAL" },
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{ MySqlDbType.Int32, "INTEGER" },
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{ MySqlDbType.Int32, "INTEGER" },
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{ MySqlDbType.Blob, "BLOB" },
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{ MySqlDbType.Blob, "BLOB" },
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{ MySqlDbType.Int64, "BIGINT"},
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};
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};
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public string DbTypeToString(MySqlDbType type, int? length)
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public string DbTypeToString(MySqlDbType type, int? length)
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@ -115,6 +116,7 @@ namespace TShockAPI.DB
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{ MySqlDbType.Float, "FLOAT" },
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{ MySqlDbType.Float, "FLOAT" },
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{ MySqlDbType.Double, "DOUBLE" },
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{ MySqlDbType.Double, "DOUBLE" },
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{ MySqlDbType.Int32, "INT" },
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{ MySqlDbType.Int32, "INT" },
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{ MySqlDbType.Int64, "BIGINT"},
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};
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};
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public string DbTypeToString(MySqlDbType type, int? length)
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public string DbTypeToString(MySqlDbType type, int? length)
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@ -1334,6 +1334,7 @@ namespace TShockAPI
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if (cur < 0 || cur > 500 || max < 100 || max > 500) //Abnormal values have the potential to cause infinite loops in the server.
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if (cur < 0 || cur > 500 || max < 100 || max > 500) //Abnormal values have the potential to cause infinite loops in the server.
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{
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{
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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Log.ConsoleError("HP Exploit Attempt: Current HP {0}, Max HP {0}", cur, max);
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return true;
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return true;
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}
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}
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@ -2523,6 +2524,7 @@ namespace TShockAPI
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if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
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if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
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{
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{
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
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return false;
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return false;
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}
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}
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@ -3023,6 +3025,7 @@ namespace TShockAPI
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if (dmg > 12000) //Abnormal values have the potential to cause infinite loops in the server.
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if (dmg > 12000) //Abnormal values have the potential to cause infinite loops in the server.
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{ //12000 because Skely Prime Head does 10339 or some bs during the day.
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{ //12000 because Skely Prime Head does 10339 or some bs during the day.
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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Log.ConsoleError("Damage Exploit Attempt: Damage {0}", dmg);
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return false;
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return false;
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}
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}
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