From 2ed91e26a0fec376288c8688e180519a2b3596c9 Mon Sep 17 00:00:00 2001 From: darkunderdog Date: Fri, 12 Aug 2011 06:53:55 -0500 Subject: [PATCH] Updated GetDataHandlers.cs - Adding /region name - hit a block and get the name of region you are in --- TShockAPI/GetDataHandlers.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 60ecf896..ab621e69 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -263,6 +263,14 @@ namespace TShockAPI int y = args.Data.ReadInt32(); byte tiletype = args.Data.ReadInt8(); + if (args.Player.AwaitingName) + { + args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(x, y), Color.Yellow); + args.Player.SendTileSquare(x, y); + args.Player.AwaitingName = false; + return true; + } + if (args.Player.AwaitingTemp1) { args.Player.TempArea.X = x; @@ -584,6 +592,14 @@ namespace TShockAPI if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY) return false; + if (args.Player.AwaitingName) + { + args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(tilex, tiley) , Color.Yellow); + args.Player.SendTileSquare(tilex, tiley); + args.Player.AwaitingName = false; + return true; + } + if (args.Player.AwaitingTemp1) { args.Player.TempArea.X = tilex;