Bouncer OnTileEdit - Remove redundant Boulder placement check

This commit is contained in:
Patrikkk 2020-06-13 11:58:36 +02:00
parent f282b2a48a
commit 2ed9e320c1
2 changed files with 1 additions and 8 deletions

View file

@ -377,14 +377,6 @@ namespace TShockAPI
args.Handled = true;
return;
}
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
}
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)