Bouncer OnTileEdit - Remove redundant Boulder placement check
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2 changed files with 1 additions and 8 deletions
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@ -18,6 +18,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed an issue in the SendTileSquare handler that was rejecting valid tile objects (@QuiCM)
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* Fixed an issue in the SendTileSquare handler that was rejecting valid tile objects (@QuiCM)
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* Fixed the issue where players were unable to place regular ropes because of the valid placement being caught in Bouncer OnTileEdit. (@Patrikkk)
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* Fixed the issue where players were unable to place regular ropes because of the valid placement being caught in Bouncer OnTileEdit. (@Patrikkk)
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* Remove checks that prevented people placing personal storage tiles in SSC as the personal storage is synced with the server.(@Patrikkk)
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* Remove checks that prevented people placing personal storage tiles in SSC as the personal storage is synced with the server.(@Patrikkk)
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* Remove redundant Boulder placement check that prevents placing them, as it no longer crashes the server. "1.2.3: Boulders with Chests on them no longer crash the game if the boulder is hit." (@kevzhao2, @Patrikkk)
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## TShock 4.4.0 (Pre-release 11)
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## TShock 4.4.0 (Pre-release 11)
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* New permission `tshock.tp.pylon` to enable teleporting via Teleportation Pylons (@QuiCM)
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* New permission `tshock.tp.pylon` to enable teleporting via Teleportation Pylons (@QuiCM)
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@ -377,14 +377,6 @@ namespace TShockAPI
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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}
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}
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}
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}
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else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
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else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
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