Merge branch 'general-devel' into patch-10

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Chris 2020-06-01 19:04:45 +09:30 committed by GitHub
commit 2edfef0dfe
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10 changed files with 740 additions and 290 deletions

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@ -5,68 +5,62 @@ on: [push, pull_request]
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
mode: ["Debug", "Release"]
steps:
- uses: actions/checkout@v1
- name: Git checkout
uses: actions/checkout@v1
with:
submodules: recursive
- name: Install nuget
run: choco install nuget.commandline
- name: OTAPI Debug
shell: cmd
- name: Install NuGet client
uses: nuget/setup-nuget@v1
- name: Restore NuGet packages
run: |
nuget restore .\TerrariaServerAPI\TShock.4.OTAPI.sln
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TShock.4.OTAPI.sln /p:Configuration=Debug
cd .\TerrariaServerAPI\TShock.Modifications.Bootstrapper\bin\Debug
TShock.Modifications.Bootstrapper.exe
- name: OTAPI Release
nuget restore TShock.sln
- name: Build OTAPI
shell: cmd
run: |
nuget restore .\TerrariaServerAPI\TShock.4.OTAPI.sln
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TShock.4.OTAPI.sln /p:Configuration=Release
cd .\TerrariaServerAPI\TShock.Modifications.Bootstrapper\bin\Release
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TShock.4.OTAPI.sln /p:Configuration=${{ matrix.mode }}
cd .\TerrariaServerAPI\TShock.Modifications.Bootstrapper\bin\${{ matrix.mode }}
TShock.Modifications.Bootstrapper.exe
- name: TerrariaServerAPI Debug
- name: Build TerrariaServerAPI
shell: cmd
run: |
cd .\TerrariaServerAPI
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TerrariaServerAPI.csproj /p:Configuration=Debug
- name: TShock Debug
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TerrariaServerAPI.csproj /p:Configuration=${{ matrix.mode }}
- name: Build TShock
shell: cmd
run: |
nuget restore TShock.sln
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TShockAPI\TShockAPI.csproj /p:Configuration=Debug
- name: TerrariaServerAPI Release
shell: cmd
run: |
cd .\TerrariaServerAPI
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TerrariaServerAPI\TerrariaServerAPI.csproj /p:Configuration=Release
- name: TShock Release
shell: cmd
run: |
nuget restore TShock.sln
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TShockAPI\TShockAPI.csproj /p:Configuration=Release
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\msbuild.exe" .\TShockAPI\TShockAPI.csproj /p:Configuration=${{ matrix.mode }}
- name: Normalize release packaging
shell: cmd
run: |
xcopy /Y prebuilts\*.* TShockAPI\bin\Release
xcopy /Y prebuilts\*.* TShockAPI\bin\Debug
mkdir TShockAPI\bin\Debug\ServerPlugins
mkdir TShockAPI\bin\Release\ServerPlugins
move TShockAPI\bin\Release\TShockAPI.dll TShockAPI\bin\Release\ServerPlugins
move TShockAPI\bin\Debug\TShockAPI.dll TShockAPI\bin\Debug\ServerPlugins
- uses: actions/upload-artifact@master
with:
name: Experimental TShock (not debug)
path: TShockAPI\bin\Release
- uses: actions/upload-artifact@master
xcopy /Y prebuilts\*.* TShockAPI\bin\${{ matrix.mode }}
mkdir TShockAPI\bin\${{ matrix.mode }}\ServerPlugins
move TShockAPI\bin\${{ matrix.mode }}\TShockAPI.dll TShockAPI\bin\${{ matrix.mode }}\ServerPlugins
- name: Upload TShock (Debug)
if: contains(matrix.mode, 'Debug')
uses: actions/upload-artifact@master
with:
name: Experimental TShock (debug)
path: TShockAPI\bin\Debug
- uses: actions/upload-artifact@master
- name: Upload OTAPI Bootstrapper (Debug)
if: contains(matrix.mode, 'Debug')
uses: actions/upload-artifact@master
with:
name: Experimental (debug) OTAPI Bootstrapper
path: .\TerrariaServerAPI\TShock.Modifications.Bootstrapper\bin\Debug\TShock.Modifications.Bootstrapper.exe
- uses: actions/upload-artifact@master
- name: Upload TShock (Not Debug)
if: contains(matrix.mode, 'Release')
uses: actions/upload-artifact@master
with:
name: Experimental TShock (not debug)
path: TShockAPI\bin\Release
- name: Upload OTAPI Bootstrapper (Not Debug)
if: contains(matrix.mode, 'Release')
uses: actions/upload-artifact@master
with:
name: Experimental (not debug) OTAPI Bootstrapper
path: .\TerrariaServerAPI\TShock.Modifications.Bootstrapper\bin\Release\TShock.Modifications.Bootstrapper.exe

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@ -2,7 +2,14 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming Release
## Upcoming release
* Fix all rope coils. (@Olink)
* Fixed a longstanding issue with SendTileSquare that could result in desyncs and visual errors. (@QuiCM)
* Fixed placement issues with Item Frames, Teleportation Pylons, etc. (@QuiCM)
* Doors are good now for real probably (@QuiCM, @Hakusaro, @Olink)
* Bump default max damage received cap to 42,000 to accommodate the Empress of Light's instant kill death amount. (@hakusaro, @moisterrific, @Irethia, @Ayrawei)
## TShock 4.4.0 (Pre-release 9)
* Fixed pet licenses. (@Olink)
* Added initial support for Journey mode in SSC worlds. (@Olink)
* Made TShock database MySQL 8 compatible by escaping column names in our IQueryBuilder code. (Name `Groups` is a reserved element in this version, which is used in our `Region` table.) (@Patrikkk)
@ -28,6 +35,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* The default group that gets this permission is `Guest` for the time being.
* To add this command to your guest group, give them `tshock.synclocalarea`, with `/group addperm guest tshock.synclocalarea`.
* This command may be removed at any time in the future (and will likely be removed when send tile square handling is fixed).
* Add FishOutNPC event handler, which is called whenever a player fishes out an NPC using a fishing rod. Added antihack to Bouncer, to prevent unathorized and invalid mob spawning, by checking player action, NPC IDs and range. (@Patrikkk, @moisterrific)
* Fixed smart door automatic door desync and deletion issue. (@hakusaro)
## TShock 4.4.0 (Pre-release 8)
* Update for OTAPI 2.0.0.36 and Terraria 1.4.0.4. (@hakusaro, @Patrikkk, @DeathCradle)

View file

@ -36,15 +36,19 @@ namespace TShockAPI
/// <summary>Bouncer is the TShock anti-hack and anti-cheat system.</summary>
internal sealed class Bouncer
{
internal Handlers.SendTileSquareHandler STSHandler { get; set; }
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
internal Bouncer()
{
STSHandler = new Handlers.SendTileSquareHandler();
GetDataHandlers.SendTileSquare += STSHandler.OnReceiveSendTileSquare;
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
GetDataHandlers.TileEdit += OnTileEdit;
GetDataHandlers.SendTileSquare += OnSendTileSquare;
GetDataHandlers.ItemDrop += OnItemDrop;
GetDataHandlers.NewProjectile += OnNewProjectile;
GetDataHandlers.NPCStrike += OnNPCStrike;
@ -67,6 +71,7 @@ namespace TShockAPI
GetDataHandlers.MassWireOperation += OnMassWireOperation;
GetDataHandlers.PlayerDamage += OnPlayerDamage;
GetDataHandlers.KillMe += OnKillMe;
GetDataHandlers.FishOutNPC += OnFishOutNPC;
GetDataHandlers.FoodPlatterTryPlacing += OnFoodPlatterTryPlacing;
}
@ -296,6 +301,19 @@ namespace TShockAPI
{
args.Player.LastKilledProjectile = 0;
}
else if (CoilTileIds.Contains(editData))
{
//projectile should be the same X coordinate as all tile places
if (!args.Player.RecentlyCreatedProjectiles.Any(p => GetDataHandlers.projectileCreatesTile.ContainsKey(Main.projectile[p.Index].type) &&
Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X) &&
GetDataHandlers.projectileCreatesTile[Main.projectile[p.Index].type] == editData))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
{
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
@ -517,206 +535,6 @@ namespace TShockAPI
}
}
/// <summary>Bouncer's SendTileSquare hook halts large scope world destruction.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
{
short size = args.Size;
int tileX = args.TileX;
int tileY = args.TileY;
if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare accepted clientside world edit from {0}", args.Player.Name);
args.Handled = false;
return;
}
// From White:
// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
if (size > 5)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, size);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, size);
args.Handled = true;
return;
}
bool changed = false;
bool failed = false;
try
{
var tiles = new NetTile[size, size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
tiles[x, y] = new NetTile(args.Data);
}
}
for (int x = 0; x < size; x++)
{
int realx = tileX + x;
if (realx < 0 || realx >= Main.maxTilesX)
continue;
for (int y = 0; y < size; y++)
{
int realy = tileY + y;
if (realy < 0 || realy >= Main.maxTilesY)
continue;
var tile = Main.tile[realx, realy];
var newtile = tiles[x, y];
if (!args.Player.HasBuildPermission(realx, realy) ||
!args.Player.IsInRange(realx, realy))
{
continue;
}
// Fixes the Flower Boots not creating flowers issue
if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
{
if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
{
args.Handled = false;
return;
}
if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
{
args.Handled = false;
return;
}
if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
{
args.Handled = false;
return;
}
}
// Junction Box
if (tile.type == TileID.WirePipe)
{
args.Handled = false;
return;
}
// Orientable tiles
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
{
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
changed = true;
}
// Landmine
if (tile.type == TileID.LandMine && !newtile.Active)
{
Main.tile[realx, realy].active(false);
changed = true;
}
// Tile entities: sensors, item frames, training dummies
// here it handles all tile entities listed in `TileEntityID`
if ((newtile.Type == TileID.LogicSensor ||
newtile.Type == TileID.ItemFrame ||
newtile.Type == TileID.TargetDummy) &&
!Main.tile[realx, realy].active())
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(true);
changed = true;
}
if (tile.active() && newtile.Active && tile.type != newtile.Type)
{
// Grass <-> Grass
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
// Dirt <-> Dirt
((tile.type == 0 || tile.type == 59) &&
(newtile.Type == 0 || newtile.Type == 59)) ||
// Ice <-> Ice
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
// Stone <-> Stone
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
// Sand <-> Sand
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
// Sandstone <-> Sandstone
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
// Hardened Sand <-> Hardened Sand
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
{
Main.tile[realx, realy].type = newtile.Type;
changed = true;
}
}
// Stone wall <-> Stone wall
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
// Leaf wall <-> Leaf wall
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
{
Main.tile[realx, realy].wall = newtile.Wall;
changed = true;
}
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed)))
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(newtile.Active);
changed = true;
}
}
}
if (changed)
{
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
}
else
{
args.Player.SendTileSquare(tileX, tileY, size);
}
}
catch
{
args.Player.SendTileSquare(tileX, tileY, size);
failed = true;
}
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare from {0} {1} {2}", args.Player.Name, changed, failed);
args.Handled = true;
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -2036,7 +1854,7 @@ namespace TShockAPI
short id = args.PlayerId;
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
if (damage > 42000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected high damage from {0} {1}", args.Player.Name, damage);
args.Player.Kick("Failed to shade polygon normals.", true, true);
@ -2065,6 +1883,34 @@ namespace TShockAPI
}
}
/// <summary>
/// Called when the player fishes out an NPC.
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
internal void OnFishOutNPC(object sender, GetDataHandlers.FishOutNPCEventArgs args)
{
var projectile = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index] != null && Main.projectile[p.Index].Name == "Bobber");
if (!FishingRodItemIDs.Contains(args.Player.SelectedItem.type) || Main.projectile[projectile.Index] == null || !FishableNpcIDs.Contains(args.NpcID))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected invalid NPC spawning from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.NpcID == NPCID.DukeFishron && !args.Player.HasPermission(Permissions.summonboss))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected summon boss permissions from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsInRange(args.TileX, args.TileY, 55))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected range checks from {0}", args.Player.Name);
args.Handled = true;
}
}
/// <summary>
/// Called when a player is trying to place an item into a food plate.
/// </summary>

View file

@ -151,6 +151,7 @@ namespace TShockAPI
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.FishOutNPC, HandleFishOutNPC },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker }
};
@ -1865,6 +1866,45 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a FishOutNPC event.
/// </summary>
public class FishOutNPCEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The X world position of the spawning NPC.
/// </summary>
public ushort TileX { get; set; }
/// <summary>
/// The Y world position of the spawning NPC.
/// </summary>
public ushort TileY { get; set; }
/// <summary>
/// The NPC type that is being spawned.
/// </summary>
public short NpcID { get; set; }
}
/// <summary>
/// Called when a player fishes out an NPC.
/// </summary>
public static HandlerList<FishOutNPCEventArgs> FishOutNPC = new HandlerList<FishOutNPCEventArgs>();
private static bool OnFishOutNPC(TSPlayer player, MemoryStream data, ushort tileX, ushort tileY, short npcID)
{
if (FishOutNPC == null)
return false;
var args = new FishOutNPCEventArgs
{
Player = player,
Data = data,
TileX = tileX,
TileY = tileY,
NpcID = npcID
};
FishOutNPC.Invoke(null, args);
return args.Handled;
}
public class FoodPlatterTryPlacingEventArgs : GetDataHandledEventArgs
{
/// <summary>
@ -2317,14 +2357,14 @@ namespace TShockAPI
{
var player = args.Player;
var size = args.Data.ReadInt16();
var changeType = TileChangeType.None;
bool hasChangeType = ((size & 0x7FFF) & 0x8000) != 0;
if (hasChangeType)
{
changeType = (TileChangeType)args.Data.ReadInt8();
}
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
var data = args.Data;
@ -3629,6 +3669,19 @@ namespace TShockAPI
return false;
}
private static bool HandleFishOutNPC(GetDataHandlerArgs args)
{
ushort tileX = args.Data.ReadUInt16();
ushort tileY = args.Data.ReadUInt16();
short npcType = args.Data.ReadInt16();
if (OnFishOutNPC(args.Player, args.Data, tileX, tileY, npcType))
return true;
return false;
}
private static bool HandleFoodPlatterTryPlacing(GetDataHandlerArgs args)
{
short tileX = args.Data.ReadInt16();
@ -3717,6 +3770,39 @@ namespace TShockAPI
TileID.Womannequin,
};
/// <summary>
/// List of Fishing rod item IDs.
/// </summary>
internal static readonly List<int> FishingRodItemIDs = new List<int>()
{
ItemID.WoodFishingPole,
ItemID.ReinforcedFishingPole,
ItemID.FiberglassFishingPole,
ItemID.FisherofSouls,
ItemID.GoldenFishingRod,
ItemID.MechanicsRod,
ItemID.SittingDucksFishingRod,
ItemID.Fleshcatcher,
ItemID.HotlineFishingHook,
ItemID.BloodFishingRod,
ItemID.ScarabFishingRod
};
/// <summary>
/// List of NPC IDs that can be fished out by the player.
/// </summary>
internal static readonly List<int> FishableNpcIDs = new List<int>()
{
NPCID.EyeballFlyingFish,
NPCID.ZombieMerman,
NPCID.GoblinShark,
NPCID.BloodEelHead,
NPCID.BloodEelBody,
NPCID.BloodEelTail,
NPCID.BloodNautilus,
NPCID.DukeFishron
};
/// <summary>
/// These projectiles create tiles on death.
/// </summary>
@ -3727,7 +3813,20 @@ namespace TShockAPI
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope }
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope },
{ ProjectileID.RopeCoil, TileID.Rope },
{ ProjectileID.SilkRopeCoil, TileID.SilkRope },
{ ProjectileID.VineRopeCoil, TileID.VineRope },
{ ProjectileID.WebRopeCoil, TileID.WebRope }
};
internal static List<int> CoilTileIds = new List<int>()
{
TileID.MysticSnakeRope,
TileID.Rope,
TileID.SilkRope,
TileID.VineRope,
TileID.WebRope
};
internal static Dictionary<int, LiquidType> projectileCreatesLiquid = new Dictionary<int, LiquidType>

View file

@ -0,0 +1,504 @@
using OTAPI.Tile;
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
using Terraria.ID;
using Terraria.ObjectData;
using TShockAPI.Net;
namespace TShockAPI.Handlers
{
/// <summary>
/// Provides processors for handling Tile Square packets
/// </summary>
public class SendTileSquareHandler
{
/// <summary>
/// Maps grass-type blocks to flowers that can be grown on them with flower boots
/// </summary>
Dictionary<ushort, List<ushort>> _grassToPlantMap = new Dictionary<ushort, List<ushort>>
{
{ TileID.Grass, new List<ushort> { TileID.Plants, TileID.Plants2 } },
{ TileID.HallowedGrass, new List<ushort> { TileID.HallowedPlants, TileID.HallowedPlants2 } },
{ TileID.JungleGrass, new List<ushort> { TileID.JunglePlants, TileID.JunglePlants2 } }
};
/// <summary>
/// Item IDs that can spawn flowers while you walk
/// </summary>
List<int> _flowerBootItems = new List<int>
{
ItemID.FlowerBoots,
ItemID.FairyBoots
};
/// <summary>
/// Maps TileIDs to Tile Entity IDs.
/// Note: <see cref="Terraria.ID.TileEntityID"/> is empty at the time of writing, but entities are dynamically assigned their ID at initialize time
/// which is why we can use the _myEntityId field on each entity type
/// </summary>
Dictionary<int, int> _tileEntityIdToTileIdMap = new Dictionary<int, int>
{
{ TileID.TargetDummy, TETrainingDummy._myEntityID },
{ TileID.ItemFrame, TEItemFrame._myEntityID },
{ TileID.LogicSensor, TELogicSensor._myEntityID },
{ TileID.DisplayDoll, TEDisplayDoll._myEntityID },
{ TileID.WeaponsRack2, TEWeaponsRack._myEntityID },
{ TileID.HatRack, TEHatRack._myEntityID },
{ TileID.FoodPlatter, TEFoodPlatter._myEntityID },
{ TileID.TeleportationPylon, TETeleportationPylon._myEntityID }
};
/// <summary>
/// Invoked when a SendTileSquare packet is received
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceiveSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
{
// By default, we'll handle everything
args.Handled = true;
if (ShouldSkipProcessing(args))
{
return;
}
bool[,] processed = new bool[args.Size, args.Size];
NetTile[,] tiles = ReadNetTilesFromStream(args.Data, args.Size);
Debug.VisualiseTileSetDiff(args.TileX, args.TileY, args.Size, args.Size, tiles);
IterateTileSquare(tiles, processed, args);
// Uncommenting this function will send the same tile square 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks.
// Use in test worlds only.
//Debug.DisplayTileSetInGame(tileX, tileY - 10, size, size, tiles, args.Player);
// If we are handling this event then we have updated the server's Main.tile state the way we want it.
// At this point we should send our state back to the client so they remain in sync with the server
if (args.Handled == true)
{
args.Player.SendTileSquare(args.TileX, args.TileY, args.Size);
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare reimplemented from carbonara from {0}", args.Player.Name);
}
}
/// <summary>
/// Iterates over each tile in the tile square and performs processing on individual tiles or multi-tile Tile Objects
/// </summary>
/// <param name="tiles"></param>
/// <param name="processed"></param>
/// <param name="args"></param>
internal void IterateTileSquare(NetTile[,] tiles, bool[,] processed, GetDataHandlers.SendTileSquareEventArgs args)
{
short size = args.Size;
int tileX = args.TileX;
int tileY = args.TileY;
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
// Do not process already processed tiles
if (processed[x, y])
{
continue;
}
int realX = tileX + x;
int realY = tileY + y;
// Do not process tiles outside of the world boundaries
if ((realX < 0 || realX >= Main.maxTilesX)
|| (realY < 0 || realY > Main.maxTilesY))
{
processed[x, y] = true;
continue;
}
// Do not process tiles that the player cannot update
if (!args.Player.HasBuildPermission(realX, realY) ||
!args.Player.IsInRange(realX, realY))
{
processed[x, y] = true;
continue;
}
NetTile newTile = tiles[x, y];
TileObjectData data;
// If the new tile has an associated TileObjectData object, we take the tile and the surrounding tiles that make up the tile object
// and process them as a tile object
if (newTile.Type < TileObjectData._data.Count && TileObjectData._data[newTile.Type] != null)
{
data = TileObjectData._data[newTile.Type];
NetTile[,] newTiles;
int width = data.Width;
int height = data.Height;
int offset = 0;
if (newTile.Type == TileID.TrapdoorClosed)
{
// Trapdoors can modify a 2x3 space. When it closes it will have leftover tiles either on top or bottom.
// If we don't update these tiles, the trapdoor gets confused and disappears.
// So we capture all 6 possible tiles and offset ourselves 1 tile above the closed trapdoor to capture the entire 2x3 area
width = 2;
height = 3;
offset = -1;
}
newTiles = new NetTile[width, height];
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
newTiles[i, j] = tiles[x + i, y + j + offset];
processed[x + i, y + j] = true;
}
}
ProcessTileObject(newTile.Type, realX, realY + offset, width, height, newTiles, args);
continue;
}
// If the new tile does not have an associated tile object, process it as an individual tile
ProcessSingleTile(realX, realY, newTile, size, args);
processed[x, y] = true;
}
}
}
/// <summary>
/// Processes a tile object consisting of multiple tiles from the tile square packet
/// </summary>
/// <param name="tileType">The tile type the object is comprised of</param>
/// <param name="newTiles">2D array of NetTile containing the new tiles properties</param>
/// <param name="realX">X position at the top left of the object</param>
/// <param name="realY">Y position at the top left of the object</param>
/// <param name="width">Width of the tile object</param>
/// <param name="height">Height of the tile object</param>
/// <param name="args">SendTileSquareEventArgs containing event information</param>
internal void ProcessTileObject(int tileType, int realX, int realY, int width, int height, NetTile[,] newTiles, GetDataHandlers.SendTileSquareEventArgs args)
{
// As long as the player has permission to build, we should allow a tile object to be placed
// More in depth checks should take place in handlers for the Place Object (79), Update Tile Entity (86), and Place Tile Entity (87) packets
if (!args.Player.HasBuildPermissionForTileObject(realX, realY, width, height))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from no permission for tile object from {0}", args.Player.Name);
return;
}
// Update all tiles in the tile object. These will be sent back to the player later
UpdateMultipleServerTileStates(realX, realY, width, height, newTiles);
// Tile entities have special placements that we should let the game deal with
if (_tileEntityIdToTileIdMap.ContainsKey(tileType))
{
TileEntity.PlaceEntityNet(realX, realY, _tileEntityIdToTileIdMap[tileType]);
}
}
/// <summary>
/// Processes a single tile from the tile square packet
/// </summary>
/// <param name="realX">X position at the top left of the object</param>
/// <param name="realY">Y position at the top left of the object</param>
/// <param name="newTile">The NetTile containing new tile properties</param>
/// <param name="squareSize">The size of the tile square being received</param>
/// <param name="args">SendTileSquareEventArgs containing event information</param>
internal void ProcessSingleTile(int realX, int realY, NetTile newTile, int squareSize, GetDataHandlers.SendTileSquareEventArgs args)
{
// Some boots allow growing flowers on grass. This process sends a 1x1 tile square to grow the flowers
// The square size must be 1 and the player must have an accessory that allows growing flowers in order for this square to be valid
if (squareSize == 1 && args.Player.Accessories.Any(a => a != null && _flowerBootItems.Contains(a.type)))
{
ProcessFlowerBoots(realX, realY, newTile, args);
return;
}
ITile tile = Main.tile[realX, realY];
if (tile.type == TileID.LandMine && !newTile.Active)
{
UpdateServerTileState(tile, newTile);
}
if (tile.type == TileID.WirePipe)
{
UpdateServerTileState(tile, newTile);
}
ProcessConversionSpreads(Main.tile[realX, realY], newTile);
// All other single tile updates should not be processed.
}
/// <summary>
/// Applies changes to a tile if a tile square for flower-growing boots is valid
/// </summary>
/// <param name="realX">The tile x position of the tile square packet - this is where the flowers are intending to grow</param>
/// <param name="realY">The tile y position of the tile square packet - this is where the flowers are intending to grow</param>
/// <param name="newTile">The NetTile containing information about the flowers that are being grown</param>
/// <param name="args">SendTileSquareEventArgs containing event information</param>
internal void ProcessFlowerBoots(int realX, int realY, NetTile newTile, GetDataHandlers.SendTileSquareEventArgs args)
{
// We need to get the tile below the tile square to determine what grass types are allowed
if (!WorldGen.InWorld(realX, realY + 1))
{
// If the tile below the tile square isn't valid, we return here and don't update the server tile state
return;
}
ITile tile = Main.tile[realX, realY + 1];
if (!_grassToPlantMap.TryGetValue(tile.type, out List<ushort> plantTiles) && !plantTiles.Contains(newTile.Type))
{
// If the tile below the tile square isn't a valid plant tile (eg grass) then we don't update the server tile state
return;
}
UpdateServerTileState(Main.tile[realX, realY], newTile);
}
/// <summary>
/// Updates a single tile on the server if it is a valid conversion from one tile or wall type to another (eg stone -> corrupt stone)
/// </summary>
/// <param name="tile">The tile to update</param>
/// <param name="newTile">The NetTile containing new tile properties</param>
internal void ProcessConversionSpreads(ITile tile, NetTile newTile)
{
// Update if the existing tile or wall is convertible and the new tile or wall is a valid conversion
if (
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) && (TileID.Sets.Conversion.Stone[newTile.Type] || Main.tileMoss[newTile.Type])) ||
((tile.type == 0 || tile.type == 59) && (newTile.Type == 0 || newTile.Type == 59)) ||
TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newTile.Type] ||
TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newTile.Type] ||
TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newTile.Type] ||
TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newTile.Type] ||
TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newTile.Type] ||
TileID.Sets.Conversion.Thorn[tile.type] && TileID.Sets.Conversion.Thorn[newTile.Type] ||
TileID.Sets.Conversion.Moss[tile.type] && TileID.Sets.Conversion.Moss[newTile.Type] ||
TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type] ||
WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
WallID.Sets.Conversion.Grass[tile.wall] && WallID.Sets.Conversion.Grass[newTile.Wall] ||
WallID.Sets.Conversion.Sandstone[tile.wall] && WallID.Sets.Conversion.Sandstone[newTile.Wall] ||
WallID.Sets.Conversion.HardenedSand[tile.wall] && WallID.Sets.Conversion.HardenedSand[newTile.Wall] ||
WallID.Sets.Conversion.PureSand[tile.wall] && WallID.Sets.Conversion.PureSand[newTile.Wall] ||
WallID.Sets.Conversion.NewWall1[tile.wall] && WallID.Sets.Conversion.NewWall1[newTile.Wall] ||
WallID.Sets.Conversion.NewWall2[tile.wall] && WallID.Sets.Conversion.NewWall2[newTile.Wall] ||
WallID.Sets.Conversion.NewWall3[tile.wall] && WallID.Sets.Conversion.NewWall3[newTile.Wall] ||
WallID.Sets.Conversion.NewWall4[tile.wall] && WallID.Sets.Conversion.NewWall4[newTile.Wall]
)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare processing a conversion update - [{0}|{1}] -> [{2}|{3}]", tile.type, tile.wall, newTile.Type, newTile.Wall);
UpdateServerTileState(tile, newTile);
}
}
/// <summary>
/// Updates a single tile's world state with a change from the tile square packet
/// </summary>
/// <param name="tile">The tile to update</param>
/// <param name="newTile">The NetTile containing the change</param>
public static void UpdateServerTileState(ITile tile, NetTile newTile)
{
tile.active(newTile.Active);
tile.type = newTile.Type;
if (newTile.FrameImportant)
{
tile.frameX = newTile.FrameX;
tile.frameY = newTile.FrameY;
}
if (newTile.HasWall)
{
tile.wall = newTile.Wall;
}
if (newTile.HasLiquid)
{
tile.liquid = newTile.Liquid;
tile.liquidType(newTile.LiquidType);
}
tile.wire(newTile.Wire);
tile.wire2(newTile.Wire2);
tile.wire3(newTile.Wire3);
tile.wire4(newTile.Wire4);
tile.halfBrick(newTile.IsHalf);
if (newTile.HasColor)
{
tile.color(newTile.TileColor);
}
if (newTile.HasWallColor)
{
tile.wallColor(newTile.WallColor);
}
byte slope = 0;
if (newTile.Slope)
{
slope += 1;
}
if (newTile.Slope2)
{
slope += 2;
}
if (newTile.Slope3)
{
slope += 4;
}
tile.slope(slope);
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare updated a tile from type {0} to {1}", tile.type, newTile.Type);
}
/// <summary>
/// Performs <see cref="UpdateServerTileState(ITile, NetTile)"/> on multiple tiles
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="newTiles"></param>
public static void UpdateMultipleServerTileStates(int x, int y, int width, int height, NetTile[,] newTiles)
{
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
UpdateServerTileState(Main.tile[x + i, y + j], newTiles[i, j]);
}
}
}
/// <summary>
/// Reads a set of NetTiles from a memory stream
/// </summary>
/// <param name="stream"></param>
/// <param name="size"></param>
/// <returns></returns>
static NetTile[,] ReadNetTilesFromStream(System.IO.MemoryStream stream, int size)
{
NetTile[,] tiles = new NetTile[size, size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
tiles[x, y] = new NetTile(stream);
}
}
return tiles;
}
/// <summary>
/// Determines whether or not the tile square should be immediately accepted or rejected
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
static bool ShouldSkipProcessing(GetDataHandlers.SendTileSquareEventArgs args)
{
if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare accepted clientside world edit from {0}", args.Player.Name);
args.Handled = false;
return true;
}
// 5x5 is the largest vanilla-sized tile square. Anything larger than this should not be seen in the vanilla game and should be rejected
if (args.Size > 5)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name);
return true;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, args.Size);
return true;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, args.Size);
return true;
}
return false;
}
class Debug
{
/// <summary>
/// Displays the difference in IDs between existing tiles and a set of NetTiles to the console
/// </summary>
/// <param name="tileX">X position at the top left of the square</param>
/// <param name="tileY">Y position at the top left of the square</param>
/// <param name="width">Width of the NetTile set</param>
/// <param name="height">Height of the NetTile set</param>
/// <param name="newTiles">New tiles to be visualised</param>
public static void VisualiseTileSetDiff(int tileX, int tileY, int width, int height, NetTile[,] newTiles)
{
if (TShock.Config.DebugLogs)
{
char pad = '0';
for (int y = 0; y < height; y++)
{
int realY = y + tileY;
for (int x = 0; x < width; x++)
{
int realX = x + tileX;
ushort type = Main.tile[realX, realY].type;
string type2 = type.ToString();
Console.Write((type2.ToString()).PadLeft(3, pad) + (Main.tile[realX, realY].active() ? "a" : "-") + " ");
}
Console.Write(" -> ");
for (int x = 0; x < width; x++)
{
int realX = x + tileX;
ushort type = newTiles[x, y].Type;
string type2 = type.ToString();
Console.Write((type2.ToString()).PadLeft(3, pad) + (newTiles[x, y].Active ? "a" : "-") + " ");
}
Console.Write("\n");
}
}
}
/// <summary>
/// Sends a tile square at the given (tileX, tileY) coordinate, using the given set of NetTiles information to update the tile square
/// </summary>
/// <param name="tileX">X position at the top left of the square</param>
/// <param name="tileY">Y position at the top left of the square</param>
/// <param name="width">Width of the NetTile set</param>
/// <param name="height">Height of the NetTile set</param>
/// <param name="newTiles">New tiles to place in the square</param>
/// <param name="player">Player to send the debug display to</param>
public static void DisplayTileSetInGame(int tileX, int tileY, int width, int height, NetTile[,] newTiles, TSPlayer player)
{
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
UpdateServerTileState(Main.tile[tileX + x, tileY + y], newTiles[x, y]);
}
//Add a line of dirt blocks at the bottom for safety
UpdateServerTileState(Main.tile[tileX + x, tileY + height], new NetTile { Active = true, Type = 0 });
}
player.SendTileSquare(tileX, tileY, Math.Max(width, height) + 1);
}
}
}
}

View file

@ -36,6 +36,7 @@ namespace TShockAPI.Net
public bool Wire { get; set; }
public bool Wire2 { get; set; }
public bool Wire3 { get; set; }
public bool Wire4 { get; set; }
public byte HalfBrick { get; set; }
public byte Actuator { get; set; }
public bool Inactive { get; set; }
@ -83,6 +84,7 @@ namespace TShockAPI.Net
Wire = false;
Wire2 = false;
Wire3 = false;
Wire4 = false;
HalfBrick = 0;
Actuator = 0;
Inactive = false;
@ -151,8 +153,10 @@ namespace TShockAPI.Net
if (Slope3)
bits[6] = true;
if (Wire4)
bits[7] = true;
stream.WriteInt8((byte)bits);
stream.WriteByte(bits);
if (HasColor)
{
@ -175,7 +179,7 @@ namespace TShockAPI.Net
}
if (HasWall)
stream.WriteInt16((short)Wall);;
stream.WriteInt16((short)Wall);
if (HasLiquid)
{
@ -194,6 +198,7 @@ namespace TShockAPI.Net
Slope = flags2[4];
Slope2 = flags2[5];
Slope3 = flags2[6];
Wire4 = flags2[7];
if (flags2[2])
{

View file

@ -496,7 +496,7 @@ namespace TShockAPI
}
var response = NetCreativeUnlocksModule.SerializeItemSacrifice(i, amount);
NetManager.Instance.SendToClient(response, player.TPlayer.whoAmI);
NetManager.Instance.SendToClient(response, player.Index);
}
}
}

View file

@ -620,7 +620,8 @@ namespace TShockAPI
/// <summary>Determines if the player can build on a given point.</summary>
/// <param name="x">The x coordinate they want to build at.</param>
/// <param name="y">The y coordinate they want to paint at.</param>
/// <param name="y">The y coordinate they want to build at.</param>
/// <param name="shouldWarnPlayer">Whether or not the player should be warned if their build attempt fails</param>
/// <returns>True if the player can build at the given point from build, spawn, and region protection.</returns>
public bool HasBuildPermission(int x, int y, bool shouldWarnPlayer = true)
{
@ -679,6 +680,32 @@ namespace TShockAPI
return false;
}
/// <summary>
/// Determines if the player can build a multi-block tile object on a given point.
/// Tile objects include things like Doors, Trap Doors, Item Frames, Beds, and Dressers.
/// </summary>
/// <param name="x">The x coordinate they want to build at.</param>
/// <param name="y">The y coordinate they want to build at.</param>
/// <param name="width">The width of the tile object</param>
/// <param name="height">The height of the tile object</param>
/// <param name="shouldWarnPlayer">Whether or not the player should be warned if their build attempt fails</param>
/// <returns>True if the player can build at the given point from build, spawn, and region protection.</returns>
public bool HasBuildPermissionForTileObject(int x, int y, int width, int height, bool shouldWarnPlayer = true)
{
for (int realx = x; realx < x + width; realx++)
{
for (int realy = y; realy < y + height; realy++)
{
if (!HasBuildPermission(realx, realy, shouldWarnPlayer))
{
return false;
}
}
}
return true;
}
/// <summary>Determines if the player can paint on a given point. Checks general build permissions, then paint.</summary>
/// <param name="x">The x coordinate they want to paint at.</param>
/// <param name="y">The y coordinate they want to paint at.</param>
@ -1241,50 +1268,14 @@ namespace TShockAPI
/// <param name="x">The x coordinate to send.</param>
/// <param name="y">The y coordinate to send.</param>
/// <param name="size">The size square set of tiles to send.</param>
/// <returns>Status if the tile square was sent successfully (i.e. no exceptions).</returns>
/// <returns>true if the tile square was sent successfully, else false</returns>
public virtual bool SendTileSquare(int x, int y, int size = 10)
{
try
{
int num = (size - 1) / 2;
int m_x = 0;
int m_y = 0;
if (x - num < 0)
{
m_x = 0;
}
else
{
m_x = x - num;
}
if (y - num < 0)
{
m_y = 0;
}
else
{
m_y = y - num;
}
if (m_x + size > Main.maxTilesX)
{
m_x = Main.maxTilesX - size;
}
if (m_y + size > Main.maxTilesY)
{
m_y = Main.maxTilesY - size;
}
SendData(PacketTypes.TileSendSquare, "", size, m_x, m_y);
SendData(PacketTypes.TileSendSquare, "", size, x, y);
return true;
}
catch (IndexOutOfRangeException)
{
// This is expected if square exceeds array.
}
catch (Exception ex)
{
TShock.Log.Error(ex.ToString());

View file

@ -1639,7 +1639,8 @@ namespace TShockAPI
if (e.number >= 0 && e.number < Main.projectile.Length)
{
var projectile = Main.projectile[e.number];
if (projectile.active && projectile.owner >= 0 && GetDataHandlers.projectileCreatesLiquid.ContainsKey(projectile.type))
if (projectile.active && projectile.owner >= 0 &&
(GetDataHandlers.projectileCreatesLiquid.ContainsKey(projectile.type) || GetDataHandlers.projectileCreatesTile.ContainsKey(projectile.type)))
{
var player = Players[projectile.owner];
if (player != null)

View file

@ -88,6 +88,7 @@
<Compile Include="DB\ResearchDatastore.cs" />
<Compile Include="DB\TileManager.cs" />
<Compile Include="Extensions\ExceptionExt.cs" />
<Compile Include="Handlers\SendTileSquareHandler.cs" />
<Compile Include="Hooks\AccountHooks.cs" />
<Compile Include="Hooks\GeneralHooks.cs" />
<Compile Include="Hooks\PlayerHooks.cs" />
@ -211,7 +212,7 @@
</PropertyGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
</VisualStudio>
</ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.