Merge branch 'general-devel' into fix/player-data-is-sometimes-not-there

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Lucas Nicodemus 2025-01-27 08:57:36 +09:00 committed by GitHub
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@ -78,17 +78,37 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes
* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
* Fix typo in config for IP bans. (@redchess64)
* Updated `TShockAPI.NetItem` (@AgaSpace):
* Added constructor overload with parameter `Terraria.Item`.
* Added the `ToItem` method to get a copy of `Terraria.Item`.
* In the constructor `stack` and `prefix` are now optional parameters.
* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
* Fixed the `/wind` command not being very helpful. (@punchready)
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
## TShock 5.2.1
* Updated `TSPlayer.GodMode`. (@AgaSpace)
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
* Updated the documentation for the `TSPlayer.SetPvP` method. The `sendMsg` parameter, which is responsible for sending a pvp mode change message, was not documented earlier. (@AgaSpace)
* Added methods `TSPlayer.KillPlayer` and `TSPlayer.DamagePlayer` for which you can specify the cause (`PlayerDeathReason`) in parameters.
* Added methods `TSPlayer.KillPlayer` and `TSPlayer.DamagePlayer` for which you can specify the cause (`PlayerDeathReason`) in parameters. (@AgaSpace)
* Added an error when trying to change a `TSPlayer` team to, say, 9, when there are only 6. (@AgaSpace)
* Added an error when trying to call the `TSPlayer.SetTeam` method with an argument (team) greater than 5 or less than 0. (@AgaSpace)
* Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace)
* Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace)
* Added a property `TSPlayer.Hostile`, which gets pvp player mode.
* Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
* Added CI for Docker images. (@timschumi)
* Fixed Cursed Flares kicking players for invalid buff. (@Arthri)
## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
@ -122,7 +142,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
* Improved the exploit protection in tile rect handling. (@punchready)
## TShock 5.1.3
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)

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@ -14,32 +14,27 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
For Example:
```bash
# Building the image
docker build -t tshock:linux-amd64 --build-arg TARGETPLATFORM=linux/amd64 .
# Running the image
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-amd64 \
--rm -it ghcr.io/pryaxis/tshock:latest \
-world /worlds/backflip.wld -motd "OMFG DOCKER"
```
## Building for Other Platforms
## Building custom images
Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock.
Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
Therefore, these changes are also not available in the officially provided Docker images.
To build and load a Docker image from your local checkout, use the following `buildx` command:
For Example:
```bash
# Building the image using buildx and loading it into docker
sudo docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
# Running the image
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-arm64 \
-world /worlds/backflip.wld -motd "ARM64 ftw"
docker buildx build -t tshock:latest --load .
```
It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
```bash
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
```

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@ -11,12 +11,7 @@
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repo: 'pryaxis/tshock',
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window.location.replace("https://github.com/Pryaxis/TShock/wiki");
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