Allow PacketTypes.SyncLoadout during early connection
This mirrors the behavior in `MessageBuffer` when only accepting specific packets under state `10`.
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1 changed files with 1 additions and 1 deletions
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@ -1605,7 +1605,7 @@ namespace TShockAPI
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}
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}
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if ((player.State < 10 || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
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if ((player.State < 10 || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
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(int)type != 38 && (int)type != 21 && (int)type != 22)
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(int)type != 38 && (int)type != 21 && (int)type != 22 && type != PacketTypes.SyncLoadout)
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{
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{
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e.Handled = true;
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e.Handled = true;
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return;
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return;
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