Updated api dll again
buffering is on by default now
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8f934c89dc
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4 changed files with 5 additions and 5 deletions
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@ -114,7 +114,7 @@ namespace TShockAPI
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/// <summary>
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/// Buffers up the packets and sends them out at the end of each frame
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/// </summary>
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public bool BufferPackets = false;
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public bool BufferPackets = true;
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/// <summary>
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/// Display the users group when they chat.
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@ -102,10 +102,10 @@ namespace TShockAPI
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{PacketTypes.PlayerUpdate, HandlePlayerUpdate},
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{PacketTypes.Tile, HandleTile},
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{PacketTypes.TileSendSquare, HandleSendTileSquare},
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{PacketTypes.NPCUpdate, HandleNpcUpdate},
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{PacketTypes.NpcUpdate, HandleNpcUpdate},
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{PacketTypes.PlayerDamage, HandlePlayerDamage},
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{PacketTypes.ProjectileNew, HandleProjectileNew},
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{PacketTypes.TogglePVP, HandleTogglePvp},
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{PacketTypes.TogglePvp, HandleTogglePvp},
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{PacketTypes.TileKill, HandleTileKill},
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{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
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{PacketTypes.LiquidSet, HandleLiquidSet},
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@ -303,7 +303,7 @@ namespace TShockAPI
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All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]);
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}
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//Broadcast anyways to keep players synced
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NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
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NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", Index);
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}
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public virtual void SetTeam(int team)
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@ -424,7 +424,7 @@ namespace TShockAPI
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public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection)
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{
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Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
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NetMessage.SendData((int)PacketTypes.NPCStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles)
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