Updated api dll again

buffering is on by default now
This commit is contained in:
high 2011-08-09 19:18:59 -04:00
parent 8f934c89dc
commit 323135635a
4 changed files with 5 additions and 5 deletions

View file

@ -114,7 +114,7 @@ namespace TShockAPI
/// <summary> /// <summary>
/// Buffers up the packets and sends them out at the end of each frame /// Buffers up the packets and sends them out at the end of each frame
/// </summary> /// </summary>
public bool BufferPackets = false; public bool BufferPackets = true;
/// <summary> /// <summary>
/// Display the users group when they chat. /// Display the users group when they chat.

View file

@ -102,10 +102,10 @@ namespace TShockAPI
{PacketTypes.PlayerUpdate, HandlePlayerUpdate}, {PacketTypes.PlayerUpdate, HandlePlayerUpdate},
{PacketTypes.Tile, HandleTile}, {PacketTypes.Tile, HandleTile},
{PacketTypes.TileSendSquare, HandleSendTileSquare}, {PacketTypes.TileSendSquare, HandleSendTileSquare},
{PacketTypes.NPCUpdate, HandleNpcUpdate}, {PacketTypes.NpcUpdate, HandleNpcUpdate},
{PacketTypes.PlayerDamage, HandlePlayerDamage}, {PacketTypes.PlayerDamage, HandlePlayerDamage},
{PacketTypes.ProjectileNew, HandleProjectileNew}, {PacketTypes.ProjectileNew, HandleProjectileNew},
{PacketTypes.TogglePVP, HandleTogglePvp}, {PacketTypes.TogglePvp, HandleTogglePvp},
{PacketTypes.TileKill, HandleTileKill}, {PacketTypes.TileKill, HandleTileKill},
{PacketTypes.PlayerKillMe, HandlePlayerKillMe}, {PacketTypes.PlayerKillMe, HandlePlayerKillMe},
{PacketTypes.LiquidSet, HandleLiquidSet}, {PacketTypes.LiquidSet, HandleLiquidSet},

View file

@ -303,7 +303,7 @@ namespace TShockAPI
All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]); All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]);
} }
//Broadcast anyways to keep players synced //Broadcast anyways to keep players synced
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index); NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", Index);
} }
public virtual void SetTeam(int team) public virtual void SetTeam(int team)
@ -424,7 +424,7 @@ namespace TShockAPI
public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection) public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection)
{ {
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection); Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
NetMessage.SendData((int)PacketTypes.NPCStrike, -1, -1, "", npcid, damage, knockBack, hitDirection); NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
} }
public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles) public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles)