Protect server from dead players until they tell us they respawned. ForceRespawn will spam client until they notify us of a respawn. Prevents silly people from exploiting in dead.
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parent
5619ae3660
commit
3350418f5d
2 changed files with 2 additions and 2 deletions
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@ -1118,6 +1118,7 @@ namespace TShockAPI
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else
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else
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args.Player.InitSpawn = true;
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args.Player.InitSpawn = true;
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args.Player.ForceSpawn = false;
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return false;
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return false;
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}
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}
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@ -531,7 +531,6 @@ namespace TShockAPI
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if (player.ForceSpawn && (DateTime.Now - player.LastDeath).Seconds >= 3)
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if (player.ForceSpawn && (DateTime.Now - player.LastDeath).Seconds >= 3)
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{
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{
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player.Spawn();
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player.Spawn();
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player.ForceSpawn = false;
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}
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}
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}
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}
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}
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}
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@ -764,7 +763,7 @@ namespace TShockAPI
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return;
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return;
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}
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}
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if (player.State < 10 && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 && (int)type != 38)
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if ((player.State < 10 || player.ForceSpawn) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 && (int)type != 38)
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{
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{
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e.Handled = true;
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e.Handled = true;
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return;
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return;
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