/item handles its parameters smarter now, the quotes for the first parameter are now optional, even if it contains whitespaces. Also, /item returns better error messages now.
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1 changed files with 68 additions and 40 deletions
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@ -3492,59 +3492,87 @@ namespace TShockAPI
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /item <item name/id> [item amount] [prefix id/name]");
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendErrorMessage("Missing an item name/id.");
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return;
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}
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int amountParamIndex = -1;
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int itemAmount = 0;
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int prefix = 0;
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if (args.Parameters.Count == 2)
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int.TryParse(args.Parameters[1], out itemAmount);
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else if (args.Parameters.Count == 3)
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{
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int.TryParse(args.Parameters[1], out itemAmount);
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var found = TShock.Utils.GetPrefixByIdOrName(args.Parameters[2]);
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if (found.Count == 1)
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prefix = found[0];
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for (int i = 1; i < args.Parameters.Count; i++)
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{
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if (int.TryParse(args.Parameters[i], out itemAmount))
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{
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amountParamIndex = i;
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break;
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}
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}
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var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
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if (items.Count == 0)
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string itemNameOrId;
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if (amountParamIndex == -1)
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itemNameOrId = string.Join(" ", args.Parameters);
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else
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itemNameOrId = string.Join(" ", args.Parameters.Take(amountParamIndex));
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Item item;
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List<Item> matchedItems = TShock.Utils.GetItemByIdOrName(itemNameOrId);
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if (matchedItems.Count == 0)
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{
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args.Player.SendErrorMessage("Invalid item type!");
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return;
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}
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else if (items.Count > 1)
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else if (matchedItems.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
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}
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else
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args.Player.SendErrorMessage("More than one item matched:");
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args.Player.SendErrorMessage(string.Join(", ", matchedItems.Select(i => i.name)));
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return;
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}
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else
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{
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item = matchedItems[0];
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}
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if (item.type < 1 && item.type >= Main.maxItemTypes)
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{
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args.Player.SendErrorMessage("The item type {0} is invalid.", itemNameOrId);
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return;
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}
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int prefixId = 0;
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if (amountParamIndex != -1 && args.Parameters.Count > amountParamIndex + 1)
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{
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string prefixidOrName = args.Parameters[amountParamIndex + 1];
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List<int> matchedPrefixIds = TShock.Utils.GetPrefixByIdOrName(prefixidOrName);
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if (matchedPrefixIds.Count > 1)
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{
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args.Player.SendErrorMessage("More than one ({0}) prefixes matched \"{1}\".", matchedPrefixIds.Count, prefixidOrName);
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return;
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}
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else if (matchedPrefixIds.Count == 0)
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{
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args.Player.SendErrorMessage("No prefix matched \"{0}\".", prefixidOrName);
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return;
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}
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else
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{
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prefixId = matchedPrefixIds[0];
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}
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}
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if (args.Player.InventorySlotAvailable || item.name.Contains("Coin"))
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{
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var item = items[0];
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if (item.type >= 1 && item.type < Main.maxItemTypes)
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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if (args.Player.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefixId))
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{
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if (args.Player.InventorySlotAvailable || item.name.Contains("Coin"))
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{
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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if (args.Player.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix))
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{
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args.Player.SendSuccessMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
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}
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else
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{
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args.Player.SendErrorMessage("The item is banned and the config prevents you from spawning banned items.");
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}
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}
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else
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{
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args.Player.SendErrorMessage("You don't have free slots!");
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}
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item.prefix = (byte)prefixId;
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args.Player.SendSuccessMessage("Gave {0} {1}(s).", itemAmount, item.AffixName());
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}
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else
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{
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args.Player.SendErrorMessage("Invalid item type!");
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args.Player.SendErrorMessage("The item is banned and the config prevents you from spawning banned items.");
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}
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}
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else
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{
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args.Player.SendErrorMessage("Your inventory seems full.");
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}
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}
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private static void Give(CommandArgs args)
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