Temporarily disable some projectile cheat checks
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1 changed files with 4 additions and 4 deletions
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@ -844,11 +844,11 @@ namespace TShockAPI
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}
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}
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else
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else
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{
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{
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args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
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// args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
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args.Player.RemoveProjectile(ident, owner);
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// args.Player.RemoveProjectile(ident, owner);
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}
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}
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args.Handled = true;
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// args.Handled = false;
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return;
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// return;
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}
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}
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if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
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if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
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