diff --git a/TShockAPI/Utils.cs b/TShockAPI/Utils.cs
index 3626775e..dcd142ea 100644
--- a/TShockAPI/Utils.cs
+++ b/TShockAPI/Utils.cs
@@ -1428,7 +1428,7 @@ namespace TShockAPI
}
}
- /// FixChestStacks - Verifies that each stack in each chest is valid and not over the max stack count.
+ /// Verifies that each stack in each chest is valid and not over the max stack count.
internal void FixChestStacks()
{
if (TShock.Config.IgnoreChestStacksOnLoad)
@@ -1447,8 +1447,8 @@ namespace TShockAPI
}
}
- /// SetConsoleTitle - Updates the console title with some pertinent information.
- /// empty - True/false if the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.
+ /// Updates the console title with some pertinent information.
+ /// If the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.
internal void SetConsoleTitle(bool empty)
{
Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
@@ -1457,10 +1457,10 @@ namespace TShockAPI
TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
}
- /// Distance - Determines the distance between two vectors.
- /// value1 - The first vector location.
- /// value2 - The second vector location.
- /// float - The distance between the two vectors.
+ /// Determines the distance between two vectors.
+ /// The first vector location.
+ /// The second vector location.
+ /// The distance between the two vectors.
public static float Distance(Vector2 value1, Vector2 value2)
{
float num2 = value1.X - value2.X;
@@ -1469,7 +1469,7 @@ namespace TShockAPI
return (float)Math.Sqrt(num3);
}
- /// ComputeMaxStyles - Computes the max styles...
+ /// Computes the max styles...
internal void ComputeMaxStyles()
{
var item = new Item();