Read hashes are now converted to uppercase when checked to preserve computability with php's sha512 hashing.
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01c90dd269
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2 changed files with 12 additions and 2 deletions
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@ -15,6 +15,13 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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/* TShock wouldn't be possible without:
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* Github
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* Dreamspark
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* Microsoft Visual Studio 2010
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* HostPenda
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* And you, for your continued support and devotion to the evolution of TShock
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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@ -302,7 +309,7 @@ namespace TShockAPI
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string encrPass = Tools.HashPassword(args.Parameters[1]);
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string encrPass = Tools.HashPassword(args.Parameters[1]);
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string[] exr = Tools.FetchHashedPasswordAndGroup(args.Parameters[0]);
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string[] exr = Tools.FetchHashedPasswordAndGroup(args.Parameters[0]);
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if (exr[0] == encrPass)
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if (exr[0].ToUpper() == encrPass.ToUpper())
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{
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{
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args.Player.Group = Tools.GetGroup(exr[1]);
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args.Player.Group = Tools.GetGroup(exr[1]);
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args.Player.SendMessage("Authenticated as " + args.Parameters[0] + " successfully.", Color.LimeGreen);
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args.Player.SendMessage("Authenticated as " + args.Parameters[0] + " successfully.", Color.LimeGreen);
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@ -279,6 +279,9 @@ namespace TShockAPI
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handler.Handled = true;
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handler.Handled = true;
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return;
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return;
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}
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}
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if (!FileTools.OnWhitelist(player.IP))
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if (!FileTools.OnWhitelist(player.IP))
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{
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{
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Tools.ForceKick(player, "Not on whitelist.");
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Tools.ForceKick(player, "Not on whitelist.");
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@ -551,7 +554,7 @@ namespace TShockAPI
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private void OnSaveWorld(bool resettime, HandledEventArgs e)
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private void OnSaveWorld(bool resettime, HandledEventArgs e)
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{
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{
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Tools.Broadcast("Saving world, might lag.", Color.Red);
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Tools.Broadcast("Saving world. Momentary lag might result from this.", Color.Red);
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Thread SaveWorld = new Thread(Tools.SaveWorld);
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Thread SaveWorld = new Thread(Tools.SaveWorld);
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SaveWorld.Start();
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SaveWorld.Start();
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e.Handled = true;
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e.Handled = true;
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