Fix ∞ velocity exploit (@bartico6, @tlworks)
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4 changed files with 34 additions and 3 deletions
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@ -12,7 +12,14 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Do not forget to sign every line you change with your name. (@hakusaro)
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming Changes
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## Upcoming changes
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* This could be you!
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## TShock 4.4.0 (Pre-release 16)
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* Patched protocol issue. Thanks to Off (@tlworks) and @bartico6 for contributions, including packet captures, packet analysis, exploit proof-of-concept testing, patch testing, and detailed reproduction steps. (@hakusaro)
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* Disabled debug by default. (@hakusaro)
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## TShock 4.4.0 (Pre-release 15)
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* Overhauled Bans system. Bans are now based on 'identifiers'. (@QuiCM)
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* The old Bans table (`Bans`) has been deprecated. New bans will go in `PlayerBans`. Old bans will be converted automatically to the new system.
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* All old ban routes in REST are now redirected. Please use `/v3/bans/*` for REST-based ban management.
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@ -135,6 +135,30 @@ namespace TShockAPI
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var pos = args.Position;
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var vel = args.Velocity;
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if (Single.IsInfinity(vel.X) || Single.IsInfinity(vel.Y))
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{
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TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity to infinity) from {0}", args.Player.Name);
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args.Player.Kick("Detected DOOM set to ON position.", true, true);
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args.Handled = true;
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return;
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}
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if (Single.IsNaN(vel.X) || Single.IsNaN(vel.Y))
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{
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TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity to NaN) from {0}", args.Player.Name);
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args.Player.Kick("Detected DOOM set to ON position.", true, true);
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args.Handled = true;
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return;
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}
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if (vel.X > 50000 || vel.Y > 50000 || vel.X < -50000 || vel.Y < -50000)
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{
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TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity +/- 50000) from {0}", args.Player.Name);
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args.Player.Kick("Detected DOOM set to ON position.", true, true);
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args.Handled = true;
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return;
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}
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if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name);
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@ -28,7 +28,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Re-Logic, Pryaxis & TShock Contributors")]
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[assembly: AssemblyProduct("TShockAPI")]
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[assembly: AssemblyCopyright("Copyright © Re-Logic, Pryaxis & TShock Contributors 2011-2020")]
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[assembly: AssemblyCopyright("Copyright © Re-Logic, Pryaxis & TShock Contributors 2011-2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -57,7 +57,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Go to sleep Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, Zack, and Yoraiz0r <3";
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public static readonly string VersionCodename = "Now with less velocity, thanks to Off + Quake. Usual thanks to Chris/White <3";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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