Fix ∞ velocity exploit (@bartico6, @tlworks)

This commit is contained in:
Lucas Nicodemus 2021-01-28 00:17:55 -08:00
parent f4cc14fb8e
commit 355a7f02f5
4 changed files with 34 additions and 3 deletions

View file

@ -135,6 +135,30 @@ namespace TShockAPI
var pos = args.Position;
var vel = args.Velocity;
if (Single.IsInfinity(vel.X) || Single.IsInfinity(vel.Y))
{
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity to infinity) from {0}", args.Player.Name);
args.Player.Kick("Detected DOOM set to ON position.", true, true);
args.Handled = true;
return;
}
if (Single.IsNaN(vel.X) || Single.IsNaN(vel.Y))
{
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity to NaN) from {0}", args.Player.Name);
args.Player.Kick("Detected DOOM set to ON position.", true, true);
args.Handled = true;
return;
}
if (vel.X > 50000 || vel.Y > 50000 || vel.X < -50000 || vel.Y < -50000)
{
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate force kicked (attempted to set velocity +/- 50000) from {0}", args.Player.Name);
args.Player.Kick("Detected DOOM set to ON position.", true, true);
args.Handled = true;
return;
}
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name);